May 25, 2023

The Latest

Recent Stories

Shadow Mewtwo in Pokemon GO Raids

Master Your Fate with Pokemon GO Master Ball Niantic recently introduced a new item in Pokemon GO that guarantees a successful capture every time – the Master Ball. Catching rare Pokemon can be an exhilarating experience, but it can also be frustrating when they manage to escape. However, with the Master Ball, Trainers now have the assurance of capturing any Pokemon they encounter, whether it’s found in the wild, after a Raid Battle, or while using Daily Adventure Incense. The Master Ball is an exclusive reward in the Let’s GO! Special Research story, which is currently ongoing during Season 10: Rising Heroes. Trainers who complete the final chapter of this research story, which becomes available on May 22, 2023, at 10:00 a.m. local time, will obtain the coveted Master Ball. It’s important to use this valuable item wisely, as there is no information yet on how or when additional Master Balls will be obtainable. So, Trainers, get ready to make the most of this extraordinary opportunity and master your fate in Pokemon GO! Shadow Pokemon Takeover during Pokemon GO’s Rising Shadows Event Brace yourselves, Trainers, as Shadow Pokemon are set to take over Gyms in Pokemon GO’s upcoming event, Rising Shadows. From May 22, 2023, at 10:00 a.m. until May 28, 2023, at 8:00 p.m. local time, Shadow Pokemon, including the legendary Shadow Mewtwo, will be appearing in Shadow Raids throughout the event. And as an unprecedented occurrence, Trainers might even come across the elusive Shiny Shadow Mewtwo! Shadow Raids differ from regular raids in terms of difficulty. Trainers must physically gather together to challenge these incredibly powerful Shadow Pokemon. There will be one-star, three-star, and five-star Shadow Raids, with the latter two seeing the Shadow Raid Bosses growing enraged during the battle, resulting in an increase in their Attack and Defense stats. To aid Trainers in battling the enraged Shadow Raid Bosses, a new tool called Purified Gems has been introduced. Throughout the Rising Shadows event, Trainers can challenge Team GO Rocket members and collect Shadow Shards, which

DC Animated Movie Universe: Viewing Order

The DC Animated Movie Universe has seen an explosion in popularity in recent years. It’s a series of animated movies that have taken elements from the comics and brought them to life in a thrilling new way. Fans of the DC universe are eager to delve into this series, and there’s no better way to experience than to watch in order. This article sets out to provide a simple guide to watching the DC Animated Movie Universe in order, including both release and chronological order. It’s the perfect starting point for anyone new to the series or a long-time fan looking to refresh their memory. In this article, we will provide a brief background on the DC Animated Movie Universe and explain why watching in order is beneficial. Our main aim is to provide easy-to-follow guidelines for watching in order, so you can enjoy the series to its fullest. Get ready to go on an adventure through the DC universe! The Chronological Order of the DC Animated Movie Universe The DC Animated Movie Universe spans different eras, each consisting of films centered around a particular character or group of characters. Understanding the different eras is essential to fully appreciate the storylines and character arcs. Below is a list of all the movies in chronological order, along with their release dates: 1. Justice League: War – February 4, 2014 2. Son of Batman – April 22, 2014 3. Batman: Assault on Arkham – August 12, 2014 4. Justice League: Throne of Atlantis – January 27, 2015 5. Batman vs. Robin – April 7, 2015 6. Batman: Bad Blood – February 2, 2016 7. Justice League vs. Teen Titans – March 29, 2016 8. Justice League Dark – February 7, 2017 9. Teen Titans: The Judas Contract – April 4, 2017 10. Suicide Squad: Hell to Pay – April 3, 2018 11. The Death of Superman – July 24, 2018 12. Reign of the Supermen – January 15, 2019 13. Batman: Hush – July 20, 2019 14. Wonder Woman: Bloodlines – October 5, 2019 Although not released in chronological order, these timelines and character arcs, starting with Justice League: War, provide deeper context to the storylines featured in later films. It is essential to watch these films in order to fully appreciate the complexity of the DC Animated Movie Universe. While watching the movies in chronological order may not follow the release date, it fills in plot holes and allows a better understanding of the overall storylines. It is highly recommended for any DC fan and animation enthusiasts alike to follow the chronological order of DC Animated Movie Universe. The Release Order of the DC Animated Movie Universe Chronological order is not the only order in which to watch the DC Animated Movie Universe. Watching in release order is also a viable option, with its own set of benefits. Here are a few reasons why watching in the release order is a good choice: – Better appreciation of character development: Watching the movies in the order they were released allows the viewers to better understand the character development across the films. Characters evolve and change over time, and watching them in the order they are released gives us a better understanding of their growth. – Catching Easter Eggs and references: The producers of the DC Animated Movie Universe put a lot of effort into connecting each movie to the others, often with subtle references and Easter eggs. Watching them in release order allows us to catch these hints and connect the dots between films. Here is the list of DC Animated Movie Universe films in the release order: 1. Justice League: The Flashpoint Paradox (2013) 2. Justice League: War (2014) 3. Son of Batman (2014) 4. Justice League: Throne of Atlantis (2015) 5. Batman vs. Robin (2015) 6. Batman: Bad Blood (2016) 7. Justice League vs. Teen Titans (2016) 8. Justice League Dark (2017) 9. Teen Titans: The Judas Contract (2017) 10. Suicide Squad: Hell to Pay (2018) 11. The Death of Superman (2018) 12. Reign of the Supermen (2019) 13. Batman: Hush (2019) 14. Wonder Woman: Bloodlines (2019) 15. Justice League Dark: Apokolips War (2020) Watching in release order ensures that you get a cohesive, comprehensive experience. Each film stands alone as a great piece of animation, but when viewed together in the correct order, they become more than just individual films. The Ideal Viewing Order When it comes to watching the DC Animated Movie Universe, viewers have the option of either following the chronological order or the release order. Each order has its pros and cons, but there is an ideal viewing order that we recommend for the best possible experience. First, let’s look at the pros and cons of each order. Following the chronological order allows viewers to see the timeline of events in the DC Animated Movie Universe unfold in a logical and sequential manner. This can be helpful for understanding the overarching story and character development. However, chronological order can sometimes mean viewing films out of release order, which may lead to confusion and disrupt the viewing experience. On the other hand, following the release order means watching the films in the order they were released. This can make for a smoother viewing experience, as the progression of the storylines often matches the order in which they were intended to be viewed. However, there can be continuity errors and gaps in the storylines, and viewers may miss out on important character development and Easter eggs. Now, let’s discuss our recommended ideal viewing order. We believe that a combination of both chronological and release order provides the best possible balance. Our recommended viewing order is as follows: Justice League: War Son of Batman Justice League: Throne of Atlantis Batman vs. Robin Batman: Bad Blood Justice League vs. Teen Titans Justice League Dark Teen Titans: The Judas Contract Suicide Squad: Hell to Pay The Death of Superman Reign of the Supermen Batman: Hush Wonder Woman: Bloodlines Superman: Red

Desmac | Mac Retro Video Review

Desmac is a classic retro video game that has garnered a lot of attention among the gaming community. As passionate gamers and subject matter experts, we at Game Revolution have decided to dedicate our efforts to provide you with a comprehensive overview of the game. In this article, we’ll take a deep dive into the gameplay mechanics, storyline, graphics, sound design, replayability, and difficulty of Desmac. We will be examining every aspect of the game meticulously, giving you an in-depth analysis of what makes this game so special. Whether you’re a dedicated retro gamer or new to the world of gaming, this article is perfect for those who want more insight into the historical significance of Desmac. So, without further ado, let’s explore the world of game design and discover why Desmac is a game still talked about today. The History of Desmac Game Desmac is a classic Mac game that was first released in 1990. It was developed by K.W.Jeter and published by Paragon Software. Upon its release, the game was a huge success in the gaming industry due to its unique gameplay and impressive graphics. K.W.Jeter, the developer behind the game, was already a well-known sci-fi author before the release of Desmac. The game was his first venture into the gaming industry. His experience in writing helped to make the story of Desmac one of the game’s strongest assets. The story is set in a distant future where an evil corporation threatens to take over the universe. The player takes on the role of the protagonist, Trillby, and embarks on a journey to stop the corporation and save the day. The game was unique in that it combined puzzle elements with space exploration, offering a fresh and exciting gaming experience. Desmac was a game ahead of its time, with its graphics being just as impressive as modern games. Its 3D graphics were a breakthrough at the time, providing a high-quality gaming experience that hadn’t been seen before on Macintosh systems. The game’s soundtrack, designed by Brian Luzietti, also added a new dimension to the gaming experience. Overall, Desmac had a significant impact on the gaming industry and set a standard for future games. Its engaging gameplay, graphics, and sound design all contributed to making it a classic. In the subsequent parts of this article, we will delve deeper into what makes Desmac such an excellent game. Gameplay Breakdown When it comes to Desmac, the gameplay is undoubtedly one of the most critical factors that determine whether the game is worth playing or not. In this section, we will take a more in-depth look at the game mechanics and how they contribute to the overall experience. The game is a retro-style, 2D platformer that includes different gameplay variations. There are several types of levels, including some puzzling challenges, fast-paced action sequences, racing stages, and boss battles. Despite the varied gameplay, the controls are simple and easy to grasp. The responsiveness of the Desmac is spot on. Controls such as jumps, dashes, and shooting are effortlessly executed, and every movement feels smooth. However, the game does have a learning curve that may take some time to get used to, especially with levels becoming increasingly challenging as the game progresses. The game’s pacing is excellent, with a perfect balance between action-packed, fast-paced levels and more puzzle-centered levels to break it up. The game gradually becomes more challenging, and finding the right balance between challenge and fun is crucial in making the game enjoyable. In conclusion, the gameplay of Desmac is a major highlight and one of the game’s most significant strengths. The variety of levels and difficulty keeps things fresh, while the simple controls and responsive gameplay make it accessible to a wide audience. In the next section, we will examine the game’s graphics and sound design. Graphics and Sound Design Desmac’s visual design is both stunning and retro, invoking a unique feeling of nostalgia. From the use of pixel art and vibrant color schemes, the game’s aesthetic feels immersive and true to the era it strives to pay homage to. The attention to detail is apparent, as every character is carefully crafted to fit within the world of Desmac. The visual exquisiteness of the game is reminiscent of a time when visuals were simpler but highly engaging. The game’s sound design deserves its own recognition for aiding in Desmac’s overall immersion and contributing to the game’s enjoyment. The soundtrack incorporates influences from retro chiptunes that give the game a genuinely old-school feel. Every sound effect, from the sound of jumping to explosions, feels genuinely organic and natural. It’s been designed to accompany the game’s rhythm and pacing, elevating the overall immersion when playing. Together, these two elements—graphics and sound design—provide a unique retro-gaming experience, inducing memories of the happiest times in gaming history. Desmac is a reminder of why how important visuals and sounds are to a game. Storyline and Replayability Desmac is a Mac retro video game that has both a story to follow and a strong replayability factor. The storyline of the game is quite engaging and distinct. Throughout the gameplay, players take on the character of a young boy on a journey to save his homeland from darkness. The game’s storyline is impressive, well-written and one of the standout features of the game. The game’s engaging storyline is further enhanced by various gameplay features implemented into the story. Unlike some of its counterparts in the gaming industry, Desmac provides players with varying options to progress further into the gameplay. The way the storyline is implemented is fun and interactive and provides players with a sense of control over the gaming progression. This provides great strides in keeping players engaged and wanting to re-visit the game. In addition to the storyline, another remarkable characteristic of the game is its high replayability factor. Considering the gameplay mechanics and different scripts, players have multiple paths to follow and endless gameplay options to choose from. There is an abundance of

NBA Live 2005 | Retro Video Game Review

NBA Live 2005 is a classic retro video game that was released for GameCube consoles back in 2004. This iconic basketball game has remained a fan-favorite among sports gaming enthusiasts due to its immersive gameplay, graphics, sound design, and storytelling. Over the years, newer video game consoles have hit the market, but NBA Live 2005 is still relevant today. In fact, it’s worth revisiting for those who may have missed out on it during its initial release or for those interested in reliving fond memories from their gaming past. In this article, we will delve into the history, gameplay mechanics, graphics and sound design, story, replayability, and difficulty of NBA Live 2005. We will explore why this classic title continues to hold a place in the hearts of sports gamers and explain why it’s still worth playing today. Join us as we take a look at the fascinating world of NBA Live 2005 for GameCube. NBA Live 2005 was developed by EA Sports and released in 2004 for PlayStation 2, Xbox, and GameCube. This basketball video game was a notable entry in the NBA Live series, building on the successes of its predecessor, NBA Live 2004. At the time of its release, NBA Live 2005 received critical acclaim for its innovation in the sports gaming genre. The game’s new features, including Freestyle Air and Freestyle Shooting, allowed for greater control over the player’s movements during gameplay. NBA Live 2005 also marked the first time that the series featured a Dynasty mode, in which players could manage a team over several seasons. The inclusion of this mode added a new level of depth to the game, enabling players to build up their team over several seasons and compete for championships. In terms of its place in gaming history, NBA Live 2005 is a standout entry in the NBA Live series. Its innovations in controls and gameplay mechanics were influential for future basketball video games. Additionally, the Dynasty mode feature has become a staple in many sports games, allowing players to engage with the game on a deeper level. Overall, NBA Live 2005’s legacy in the sports gaming genre is undeniable. It remains a classic video game that is remembered fondly by gamers and sports fans alike. NBA Live 2005 for GameCube provides a solid gameplay experience that basketball fans can still enjoy today. The game offers various modes, including Quick Match, Season, Playoffs, All-Star Weekend, and Practice, providing gamers with hours of gameplay. In Quick Match, players can head straight to the court as their favorite team, and Season mode allows them to play through an entire NBA season. Playoffs mode offers exciting gameplay, where players can battle through playoff brackets to reach the finals and clinch the championship. The All-Star Weekend mode allows the player to compete in three competitions: NBA All-Star Game, Three-Point Shootout, and Slam Dunk Contest, each with unique challenges. The gameplay mechanics and controls of NBA Live 2005 are smooth and straightforward to grasp, making it easy for beginners to enjoy the game without much difficulty. The controls allow players to perform all the necessary basketball moves, including dribbling, passing, shooting, and defense. The game’s AI provides challenging opponents that adapt and respond to player’s actions, making the gameplay more engaging. The gameplay elements work together to offer a seamless and realistic basketball experience. However, NBA Live 2005’s gameplay isn’t perfect. One weakness of the game is the limited amount of customization players can do with their characters, with limited options available for creating and customizing new characters. Additionally, while the selection of NBA teams is broad, the player’s selection is limited, with only a handful of players available for each team. When compared to other NBA video games from the same era, NBA Live 2005 holds its ground. The game’s superior gameplay mechanics make it a more engaging and thrilling experience than some of its competitors. The unique modes of NBA Live 2005 also provide greater variety and enjoyment than some other similar games. Overall, NBA Live 2005 for GameCube offers a fantastic gameplay experience, providing players with a solid basketball experience with a balanced mix of simplicity and complexity. With engaging gameplay mechanics, numerous modes, and satisfying AI, NBA Live 2005 remains an excellent basketball game worth revisiting. Graphics and Sound Design NBA Live 2005 was released almost two decades ago, and it’s no surprise that the graphics and sound design are a bit dated compared to today’s modern video games. However, when comparing it to other NBA video games from that era, NBA Live 2005 still stands out as a visually impressive game. The game features detailed player models, each with unique animations and facial expressions. The arenas and courts are also well-designed, with realistic lighting and textures that add to the overall immersion of the game. Even though the graphics may be dated compared to current standards, it’s clear that the developers put a lot of effort into making NBA Live 2005 look impressive for its time. At the same time, NBA Live 2005 also delivered in the sound design department. The game features a dynamic soundtrack that perfectly captures the vibe of the NBA. It features popular hip-hop and rap tracks, with artists such as Jay-Z and Snoop Dogg providing a soundtrack that adds to the game’s overall cool factor. In addition to the soundtrack, NBA Live 2005 also includes commentary from Marv Albert and Mike Fratello, which provides valuable insights and analysis during the game. Although the commentary may become repetitive after several games, it’s a nice touch that adds to the authenticity of the game. Overall, while the graphics and sound design of NBA Live 2005 may be outdated, they are still impressive compared to other NBA video games from that era. The attention to detail in player models, arenas, and the dynamic soundtrack, as well as commentary from Marv Albert and Mike Fratello, all contribute to the game’s overall immersive experience. NBA Live 2005 – Story and

Social Media

New From Game-Revolution

Get The Latest Updates

Subscribe To Our Weekly Newsletter

No spam, notifications only about new products, updates.

Categories

Trending

Most Popular Stories

Fixing MTG Arena Friends List Not Working

The MTG Arena friends list may stop working for a few common reasons: friend requests fail, a display name or five-digit number does not match exactly, Direct Challenge or Challenge Lobby screens get stuck, the social panel shows outdated information, or Arena is dealing with a server-side issue. If you are trying to add friends, receive requests, or start a match and nothing behaves the way it should, the usual fixes are checking the exact account name and number, restarting the client, updating the game, and making sure your network connection is stable. The MTG Arena friends list is supposed to make playing with friends simple: add a player, send a challenge, pick decks, and start the match. When it works, great. When it does not, you get the full Arena social experience: missing friend requests, stuck challenge screens, mismatched names, and two players staring at menus while insisting they definitely typed everything correctly. Most MTG Arena friends list problems fall into a few buckets. The friend request will not send. The friend does not appear. The display name or five-digit number is wrong. Direct Challenge or Challenge Lobby invites get stuck. The social panel shows outdated information. Or the entire friends list behaves like it has been hit by a very legal, very annoying bounce spell. Wizards has also acknowledged multiple social and challenge-related issues over time, including Direct Challenge mismatched-option behavior, friend requests lingering after acceptance, challenge animations looping, and friend challenge UI problems. So if you are having trouble, it is not always user error. Sometimes the client is simply doing Arena things. This guide focuses on the fixes that matter most to players dealing with friends list and challenge problems, from basic checks and cache clearing to advanced network troubleshooting, bug reporting with logs, and a few habits that help keep the feature working reliably. https://magic.wizards.com/en/mtgarena Gathering Arena Friends List Context The friends list in MTG Arena is tied to your Wizards account display name, your five-digit identifier, the client’s social menu, and the current challenge system. Older guides and many players still say “Direct Challenge,” while newer Arena updates introduced Challenge Lobbies, which unified Friend Challenge and Direct Challenge into one lobby-style system. Wizards announced Challenge Lobbies as a social feature upgrade that lets players create lobbies from the Challenges section of the social menu or invite online friends from the friends list. That matters because some troubleshooting depends on which flow you are using. A friend request issue is different from a challenge issue. A display name problem is different from a server-side social outage. And a challenge that will not start may have nothing to do with your friends list at all. Start with the simplest explanation first. Check spelling, restart the client, confirm the game is updated, then move into cache, reinstall, logs, and support. Quick Checks For MTG Arena Friend List Before deleting files or reinstalling anything, run through the basic fixes. They are boring, yes. They also solve a surprising number of Arena problems, which is somehow both comforting and irritating. First, restart MTG Arena completely. Do not just return to the home screen. Close the client, wait a few seconds, and relaunch it. On mobile, force close the app and reopen it. Next, check the official MTG Arena status page. The status page tracks platform and service components such as Windows, macOS, Android, iOS, Game, Logins, Matches, Social, and Store. If Social, Logins, or Matches are degraded, your friends list may not behave normally no matter what you do locally. Then update the game. If Arena is asking for a small download or restart after a patch, both players should update before trying to add friends or challenge each other. Wizards notes that update and install problems can come from network issues, Windows-level problems, or leftovers from a partial install. Finally, confirm your network is stable. If Arena loads slowly, hangs on menus, or disconnects often, the friends list may only be a symptom. On mobile, Wizards recommends checking the device’s internet connection, toggling Wi-Fi off and on, restarting the device, force closing background apps, updating the app, and reinstalling if needed. Troubleshoot: Add Friends And Display Name Issues Most failed friend requests come down to the display name. Friends list issues in MTG Arena are common because Arena is strict about username formatting. MTG Arena names are not just “PlayerName.” They include the visible display name plus a five-digit number, usually shown in the format DisplayName#12345. Wizards’ Direct Challenge FAQ says players need both the display name and the five-digit number associated with the account. It also notes that display names are case sensitive, which means DragonFan#12345 and dragonfan#12345 may not be treated the same. Check these details before assuming the friends list is broken: Make sure the display name is typed exactly as shown. Confirm capitalization. Confirm the five-digit number separately. Do not include extra spaces before or after the name. Make sure your friend is sending you the correct account name, not the name from an old or secondary account. That last point matters. Wizards explains that two accounts can have the same display name text but different five-digit identifiers, such as SameDisplayName#12345 and SameDisplayName#54321. If a player accidentally logs into or creates a secondary account, the friends list lookup will not point to the account they actually use. The safest method is to have your friend copy their full Arena name from the client and send it to you outside the game. If they type it manually, ask for a screenshot. It feels overly cautious until you lose ten minutes to one lowercase letter. Step-by-Step: Add Friends To add a friend in MTG Arena, use the friends list panel rather than guessing from the main Play menu. Open the Friends List panel, usually found at the bottom-left of the Arena client. Click the plus sign at the top right of the friends list. Enter the exact Arena username for the person you want to

Cheap MTG Cards: Budget Options for Magic Collections

Cheap MTG Cards are not just for new players. They are for Commander brewers, cube builders, collectors who like having options, and anyone who has ever looked at the price of one land and thought, “Surely cardboard has gone too far.” The best budget strategy is not one single source. It is a mix. Use real singles when you need tournament legality, use lots when you want volume, use proxies for casual testing, and use ready-made cube products when you want a complete play experience without turning your evenings into spreadsheet maintenance. Gathering Cards: Cheap MTG Cards Sources The cheapest MTG collection strategy usually breaks into four lanes. ProxyMTG.com is a strong choice for bulk budget proxies and on-demand printed proxy cards for casual use. Print-at-home proxies are the cheapest overall route if your group allows them and you already have a printer. PrintACube.com is worth considering if you want a ready-to-draft 540-card cube near the $100 mark. For authentic cards, compare singles against bulk lots before buying, because “cheap” can mean very different things depending on your goal. Singles are better when you need specific cards. Lots are better when you want maximum cardboard per dollar. Proxies are better when you want to test decks or protect expensive originals. Cubes are better when you want an entire repeatable format in one purchase. ProxyMTG.com And Bulk Proxies ProxyMTG.com is one of the better budget options for players who want bulk proxies and on-demand printing. The value improves as order size increases, which matters if you are printing a Commander deck, testing multiple decks, or building a cube. Before ordering from any proxy seller, check the reputation, production samples, card feel, customer photos, and shipping policies. Good proxy cards should be clearly treated as proxies, not as tournament-legal originals. They should also be readable, consistent in size, and easy to sleeve. Also check delivery times and shipping costs before buying. A low per-card price can get less exciting once shipping, tracking, taxes, and rush fees join the table like an uninvited combo player. Print At Home: Cheapest Route Printing proxies at home is usually the lowest per-card cost. It is not the prettiest option, but it works well for deck testing, kitchen-table Commander, cube prototypes, and deciding whether a card is actually good before spending money on the real version. For better durability, print on heavier cardstock or print on paper and sleeve the proxy in front of a bulk card. The sleeve and backing card do a lot of the work. You are not trying to create a museum object. You are trying to remember whether your seven-mana dragon is playable or just emotionally persuasive. Check local event rules before using printed proxies. Home-printed cards are fine for many casual groups, but sanctioned Magic events require authentic cards except for judge-issued proxies in narrow tournament situations. PrintACube.com Cheap Cube Option PrintACube.com is a useful shortcut for players who want a full cube without buying hundreds of individual singles. Its headline value is the ability to get a complete 540-card cube around $100, which is hard to beat if your goal is draft nights rather than collecting originals. This is especially attractive for cube beginners. Building a cube from scratch can be fun, but it also means choosing archetypes, balancing colors, sourcing cards, sleeving everything, and updating the list over time. Buying a ready cube skips a lot of that work. If your playgroup wants a repeatable draft experience and does not care whether every card is an authentic original, a ready-made proxy cube can be one of the most cost-efficient MTG purchases you make. Buying Singles Vs Lots Buy singles when you need exact cards. This is the right move for Commander staples, missing lands, sideboard cards, or format-specific pieces. Singles reduce waste because you are not buying 800 random cards to find three that matter. Buy lots when you want volume. Bulk lots are useful for new players, casual deckbuilding, school clubs, cube experiments, and anyone who wants a pile of commons and uncommons for cheap. Just understand that most lots are not secretly filled with expensive staples. Sellers also know how Google works. Compare per-card prices across multiple sellers. A $20 lot of 1,000 cards sounds great, but if shipping is $18 and the lot is mostly duplicate draft chaff, the value may be less impressive. On the other hand, a well-sorted lot with lands, tokens, commons, uncommons, and usable rares can be a great starter purchase. Local Sources And Community Local game stores are still one of the best places to find cheap MTG cards. Many stores have bulk boxes, discounted binders, damaged-card bins, and low-cost singles that are not worth listing online. Trade nights can be even better. Bring cards you do not use and trade into cards you actually need. For budget players, trading is often more effective than buying because you are converting dead collection value into playable cards. Also scan Facebook Marketplace, local classifieds, and community groups regularly. Collections appear when players move, quit, clean out closets, or decide that they have too many white storage boxes. Which, to be fair, is all of us eventually. MTG Cards: Quick Buying Tips Compare market prices across major trading sites before you buy. Do not rely on a single listing. One seller asking $12 for a $3 card does not make the card $12. It makes that seller optimistic. Check seller photos for condition accuracy, especially on older cards, foils, and higher-value staples. “Lightly played” can mean very different things depending on the seller’s eyesight and moral flexibility. Set alerts for price drops on targeted cards. Price trackers are useful for Commander staples, reprints, and cards that spike because of new set previews. If you can wait, waiting often saves money. Magic The Gathering Basics For Budget Buyers Rarity affects price, but it does not control price by itself. Commons and uncommons are usually cheaper because they are printed more frequently, while rares and

Where to Buy MTG Proxies: Best Sites, Pricing, And How To Order

TLDR The best place to buy MTG proxies depends on what you need. ProxyMTG.com is the best pick for deck-building tools and bulk pricing. PrintMTG.com is best for high-quality print on demand proxies with strong cardstock and service. ProxyKing.biz is best for single staples, dual lands, and realistic proxy cards. For print-at-home testing, use MTGprint. For cubes and large custom batches, consider ProxyPrintery or MakePlayingCards with MPCFill. Avoid PrintingProxies for bulk orders if price matters, since its published high-volume pricing is much higher than ProxyMTG and PrintMTG. Avoid Proxxied if you are trying to buy finished cards, because it is a browser-based print-at-home tool, not a finished-card seller. What This Guide Covers Buying MTG proxies can mean a few different things. Some players want a full Commander deck printed and shipped. Some want a few expensive staples for casual play. Some want a print-at-home PDF. Some want custom cards, double-sided cards, foil upgrades, or an entire cube. This guide is for players who want to know where to buy MTG proxies, what each site is best at, how pricing works, and how to place an order without creating a pile of unusable cards. The selection criteria are simple: print quality, cardstock fidelity, price per card, bulk-order value, ordering tools, decklist import support, turnaround, reputation, realistic appearance, and whether the site is better for casual play, playtesting, custom cards, or full-deck production. The short version: start with ProxyMTG.com, PrintMTG.com, or ProxyKing.biz if you want finished cards. Use MTGprint if you want print-at-home control. Use MPC if you are comfortable with a more involved workflow and want low per-card pricing on custom deck production. Why Choose MTG Proxies Players use MTG proxies for three main reasons: casual play, playtesting, and protecting expensive Magic cards. Casual play is the big one. Commander players often want to try a mana base, a few Reserved List cards, a cEDH shell, or a new deck idea without spending hundreds or thousands of dollars first. A proxy lets the group focus on the game instead of everyone’s collection value. Playtesting is another good use. If you are tuning a cube, testing a new Commander list, or trying cards before buying real copies, proxies save time and money. You can test ten versions of a card package before deciding which real cards are worth buying. Protection matters too. If you own expensive MTG cards, you may not want to shuffle them every week. ProxyKing describes proxies as stand-ins that let players avoid damaging high-value cards, especially expensive staples, dual lands, fetch lands, and other cards that can be costly to replace. Proxies are also useful for custom cards. Some players print custom commanders, cube cards, joke cards, tokens, alternate art versions, or entire deck projects. This is where services like PrintMTG, ProxyMTG, ProxyPrintery, MTGprint, and MPC start to feel very different from each other. How We Chose The Best MTG Proxies The first filter is print quality. A good proxy should be readable, centered well enough for sleeved play, and printed on cardstock that does not feel like paper in a sleeve. For higher-end orders, S33 German black-core stock is a common premium choice because it has a black-core center layer that blocks light and gives cards a more finished feel. The second filter is price. A few single cards can cost more per card and still make sense. A full Commander deck, cube update, or 500-card bulk order needs better pricing. ProxyMTG and PrintMTG both publish bulk pricing that drops as low as $0.30 per card at 1,000+ cards. The third filter is ordering friction. Decklist import matters. Searching card by card is fine for five cards. It is not fine for a full cube unless you enjoy turning admin work into a second hobby. The fourth filter is reputation and use case. Some sellers are best for realistic singles. Some are better for high-volume deck building. Some are better for home printing. And some are fine products but not the best value for the job. Best 6 Sites To Buy MTG Proxies For Deck Building 1. ProxyMTG ProxyMTG.com is the strongest first stop for players who want to print MTG proxies from a decklist, build large orders, and keep pricing clear. It is built around Commander, cube, casual play, and deck testing, with tools for browsing sets, searching cards, uploading lists, choosing versions, and checking out. Its main strength is bulk pricing. ProxyMTG lists a single card at $3, then $2 per card for 2–9 cards. Pricing drops as the order grows: $1.50 at 10–29 cards, $1.25 at 30–49, $1 at 50–74, $0.80 at 75–99, $0.55 at 100–199, $0.45 at 200–499, $0.35 at 500–999, and $0.30 at 1,000+ cards. That makes it especially good for full Commander decks, cube updates, and larger playtest batches. Ordering And Import Decks The cleanest ProxyMTG workflow is to upload a decklist or build a list inside the order tool. The site says users can browse the card library, choose versions, adjust quantities, and watch pricing update as the order grows. A typical order looks like this: ProxyMTG states that it prints on premium S33 German black-core cardstock with a UV coating, which is a good sign if you want cards that feel more like finished game pieces than paper inserts. Double-Sided MTG Proxies And Foil Options For double-sided cards, check the current order builder and ask support if the option is not obvious. ProxyMTG’s public customization guidelines mention custom backs and printed “holo stamp” style graphics when offered, but also clarifies that those are printed graphics, not physical foil stamps or authentication features. That distinction matters. If you need true foil upgrades or double-sided MTG proxies, confirm the option before placing a large order. Do not assume every proxy printer handles MDFCs, transform cards, custom backs, and foil effects the same way. Best for: full Commander decks, cube updates, large-volume deck building, and players who want strong pricing without building an MPC order themselves. Contact: ProxyMTG lists support@proxymtg.com as

How To Finish More Games When Your Backlog Is Out Of Control

TLDR A big game backlog feels like a good problem until it starts feeling like a second job. You buy a game on sale. Then a subscription adds ten more. Then your friends start a co-op game. Then a new RPG drops. Suddenly your library is full of half-started games, and opening the console feels less relaxing than it should. Learning how to finish more games is not about becoming more disciplined in a miserable way. It is about making games feel playable again. Stop Calling It A Backlog If That Makes It Feel Like Work The word “backlog” is useful, but it can also make games sound like chores. Games are entertainment. They can be art, social spaces, challenge machines and comfort food, but they are still something you choose to do. You do not owe every game a full clear. If your backlog makes you feel guilty, change the label. Call it your library. Call it the shelf. Call it “stuff I might play later.” The point is not to trick yourself. It is to stop treating every unplayed game like unfinished homework. That small shift helps. Pick Three Active Games The best backlog rule is simple: keep only three active games. A good three-game rotation might look like this: For example: Or: This works because different moods need different games. Some nights you want progress. Some nights you want something easy. Some nights you want to talk to friends and barely pay attention to objectives. The mistake is having 12 active games. That is not variety. That is noise. Decide What “Finished” Means Before You Start Not every game needs the same finish line. For some games, finishing means credits. For others, it means one campaign clear, one ranked season, one ending, one build, one world, one route or one good weekend. Before starting a game, pick the level of commitment: This prevents the common trap where every game silently becomes a 100% project. Most games do not need that. Most players do not even want that. They just feel like they are supposed to. Use A Fair Quit Rule Quitting a game is allowed. That should not be controversial, but people get strange about it. They spent money, heard it gets good later or feel like they are “bad at games” if they stop. Use a fair quit rule instead. Try one of these: A fair trial is enough. You do not need to finish a game to respect it. Be Honest About Long Games Long games are not bad. Some of the best games ever made are huge. But long games crowd the calendar. If you are playing a 100-hour RPG, you probably should not start three other 60-hour games at the same time. That is how backlogs turn into fog. When you start a long game, pair it with something short. A puzzle game, arcade game, roguelite run or linear action game can keep your rotation fresh without derailing the main project. Also be careful with massive open-world games from subscriptions. They feel free, but time is still the cost. Sales Are Not Savings If You Never Play The Game A $70 game for $8 looks like a deal. Sometimes it is. But if you never install it, you did not buy entertainment. You bought a digital receipt. The same goes for bundles and subscription catalogs. Cheap access is only useful when it leads to actual play. A good sale rule: do not buy a discounted game unless you can name when you plan to play it. Not a perfect rule. But it stops a lot of random library clutter. Separate Comfort Games From Backlog Games Some games are not meant to be finished. Sports games, multiplayer shooters, roguelikes, MMOs, survival games, cozy sims and live-service games often function as routines. You play them because they feel good, not because you are moving toward credits. That is fine. Just do not let them hide the fact that you also want to finish other games. Give comfort games a place. Maybe Friday night is for multiplayer. Maybe Sunday morning is for a cozy game. Then keep your main single-player game protected during other sessions. This is not rigid scheduling. It is just giving different types of games different jobs. Play Short Games Between Big Ones Short games are the secret weapon. A six-hour game can reset your attention. It gives you a clean start, clear progress and a finish line you can actually reach. Short games also remind you that not every good game needs to take over your life. Some of the most memorable games are small, focused and confident enough to end. If your backlog feels stuck, play something short next. Not because short is better. Because momentum matters. Make A “Not Now” List You do not have to delete games from your life forever. Make a “not now” list for games you still respect but do not want to play yet. This is useful for big RPGs, dense strategy games and games tied to a specific mood. A “not now” list removes pressure without pretending you will never return. It also clears your active list, which is what matters most. The Simple Backlog System Here is the clean version: That is enough. You do not need a productivity app for your hobbies unless you enjoy that sort of thing. Why This Matters The U.S. gaming audience is huge. The Entertainment Software Association reported in 2026 that 212.3 million Americans play video games every week. With more players, more subscriptions, more storefronts and more constant releases, it is easy for games to pile up faster than people can play them. The answer is not to rush through everything. The answer is to choose better, quit cleaner and stop letting your library boss you around. FAQs How many games should I play at once? Two or three active games is a good limit for most players. More than that can make progress feel