August 27, 2022

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LoL Season 13: Unleash Jak’sho with Top Champions

Exploring Jak’Sho the Protean: A Guide to Building Resistances Introduction In the diverse world of League of Legends, there are numerous strategies that players employ to gain the upper hand in combat. One of these strategies revolves around building resistances, allowing champions to withstand more damage and sustain longer in battles. An item that embodies this defensive approach is Jak’Sho the Protean. This guide delves into the intricacies of Jak’Sho, discussing its benefits, optimal champions to utilize it, and its unique mechanics. So, summoners, let’s embark on a journey through the realms of resistance. The Basics: Getting Moar Resistances Jak’Sho the Protean is a Mythic tank item that provides an array of defensive attributes to champions willing to invest in its power. Constructed from the Aegis of the Legion, a Kindlegem, and a Ruby Crystal, this item grants +400 health, +30 armor, +30 magic resistance, and +20 ability haste upon completion. Additionally, it bestows an additional +5 armor and magic resistance for each completed legendary item. One of the most striking features of Jak’Sho is its Voidborn Resilience. As a champion engages in combat, they gradually accumulate stacking bonuses of +2 armor and magic resistance per second. Once the champion reaches 8 stacks, they ascend, unleashing 3% of their maximum health as magic damage to enemies within a 700-unit range (1% against non-champions). This magical onslaught not only heals the champion for the same amount but also increases their total resistances by a formidable +15% until combat concludes. Champions Who Want to Build Jak’Sho 1. Melee Mages Upon first glance, Jak’Sho might seem primarily suited for tank champions. However, this item’s ability to bolster defenses as battles prolong makes it an enticing choice for AP bruisers who seek to endure the onslaught of incoming damage. Champions like Mordekaiser, Vladimir, Swain, and Lillia, known for their magical prowess, can benefit greatly from Jak’Sho. By enhancing their defensive capabilities, it becomes exceedingly difficult to neutralize them before they turn the tide of a skirmish. Looking for a good 1080p gaming monitor? Check out the ASUS TUF Gaming VG249Q2. 2. Chase Tanks Unsurprisingly, tanks are an obvious match for Jak’Sho. Tanks reliant on resistances can fully exploit the perks offered by this item. With Jak’Sho’s innate ability to amplify armor and magic resistance over time, champions like Rammus and K’Sante stand out as prime candidates. Whether they wish to stick to opponents or stack resistances, Jak’Sho empowers these tanks to become even more imposing forces on the battlefield. 3. Poke Tanks When it comes to champions who can strategically poke their enemies, Jak’Sho offers a great advantage. Due to the time it takes for Voidborn Resilience’s bonuses to accumulate, champions who can land poke and effectively count as already being in combat gain immense benefits from this item. Maokai with his saplings, Dr. Mundo with his cleavers, or Gragas with his barrels can significantly elevate their survival chances before a full-blown confrontation initiates. In Conclusion Jak’Sho the Protean stands as a testament to the importance of resistance in the art of warfare within League of Legends. By diligently accumulating resistances during combat and ascending to unleash devastating magic damage, this Mythic tank item empowers champions to prevail in the most arduous battles. Whether you are a steadfast tank seeking to nullify opposing damage or an AP bruiser aiming to prolong your reign of destruction, Jak’Sho offers a versatile defensive solution for a multitude of champions. Frequently Asked Questions (FAQs) 1. Can Jak’Sho be built on champions with a burst damage playstyle? While Jak’Sho primarily caters to champions inclined toward durability and prolonged fights, it may not be the optimal choice for burst damage champions. These champions prioritize dealing massive damage quickly, rendering the scaling resistances of Jak’Sho less effective in their playstyle. 2. Are there any limitations to the ascend ability of Jak’Sho? The ascend ability of Jak’Sho can only be triggered after accumulating 8 stacks of Voidborn Resilience. This ensures that champions must actively engage in combat for a period of time before unlocking the potential of ascending and activating the damage and healing effects. 3. Is Jak’Sho a recommended item for support tanks? Support tanks, such as Leona and Nautilus, who often engage in quick burst trades and focus on disrupting enemies, may find other tank items more suitable for their playstyle. Jak’Sho’s strengths lie in its scaling resistances and the ability to persevere in prolonged battles, which is not always the primary focus of support champions. 4. Does Jak’Sho synergize well with healing or shield power items? While Jak’Sho does not directly interact with healing or shield power items, its additional resistances and the healing effect from the ascend ability can enhance a champion’s overall durability. Combining Jak’Sho with items that boost healing or shield effects can create a more robust and survivable champion. 5. Can Jak’Sho be effective in both solo lanes and jungle roles? Absolutely! Jak’Sho’s defensive properties make it an appealing choice for both solo laners and junglers. It provides the necessary resistances to withstand the diverse threats encountered in these roles while granting additional benefits as combat progresses. Adapt Jak’Sho to your preferred playstyle and dominate the battleground. With the vast array of champions and strategies embraced by the League of Legends community, Jak’Sho the Protean offers a unique and valuable avenue to fortify defenses and endure the relentless onslaught of enemies. Whether you’re a fearless tank or an adaptable bruiser, Jak’Sho serves as a trusty companion on the path to victory. So, summoners, combine resilience with might and let Jak’Sho guide you to triumph on the Fields of Justice.

Pokemon GO Fest 2022: Ultra Beasts

Niantic Announces Pokemon GO Fest 2022: Finale Trainers, get ready for an exciting event in Pokemon GO! Niantic has recently announced the Pokemon GO Fest 2022: Finale, which will feature Ultra Beasts and a range of thrilling activities. Let’s dive into the details and see what this event has in store for us! Ultra Beast Sightings Reports have been flooding in from every corner of the world about sightings of Ultra Beasts. These otherworldly creatures will make their way to your area during the Pokemon GO Fest 2022: Finale event, starting on Saturday, August 27, 2022, at 10:00 a.m. local time. Stay alert and be prepared, as their appearance might leave you in awe! To get a glimpse of what’s to come, take a moment to watch the footage included below. But be warned, it might shock you! These Ultra Beasts are like nothing we’ve encountered before. Pokemon GO Fest 2022: Finale Event Details The Pokemon GO Fest 2022: Finale event will take place on Saturday, August 27, 2022, from 10:00 a.m. to 6:00 p.m. local time. This one-day extravaganza offers an array of exciting features, including the appearance of Ultra Beasts in five-star raids. If you’re eager to join in on the adventure, you can purchase tickets for the event from the in-game shop for US$10.99. The great news is that if you attended the global Pokemon GO Fest event in June, you already have a ticket to the finale at no additional cost! For those who want to share the Pokemon GO Fest 2022: Finale experience with friends, there’s a special discounted gifting option. Ticket holders can purchase up to three tickets at a reduced price of US$4.99 each through the in-game shop and then gift them to Trainers they have achieved Great Friends or higher with. Spread the joy and unite with fellow Trainers to make the most of this unique event! Free Pokemon GO Fest 2022: Finale Features Even without an event ticket, all Trainers can enjoy some fantastic features during the Pokemon GO Fest 2022: Finale. These include a short Special Research story, unique habitats that change every two hours, and the chance to encounter a Shiny Munna. Throughout the day, different Pokemon will appear in the wild during each habitat period, so make sure you explore and maximize your opportunities. You might come across popular Pokemon like Machop, Snorlax, Meditite, and Stunfisk, which are commonly found in the GO Battle League. Another highlight of the event is the availability of one-, three-, and five-star Raid Bosses, including the powerful Ultra Beasts. Make sure to team up with your friends and take on these formidable challenges to test your skills and embark on unforgettable raid battles. Ultra Beast Strategies Battling Ultra Beasts requires careful planning and strategy. Each Ultra Beast has its unique traits, attacks, and weaknesses. Here are some tips to help you prepare: For the Ultra Incursion featuring Pheromosa, consider using Pokemon with strong Flying or Psychic-type moves to exploit its vulnerability to these types. When facing Buzzwole, which is a Bug/Fighting-type Pokemon, try using Flying, Fairy, or Psychic-type Pokemon to gain an advantage. Xurkitree, an Electric-type Pokemon, can be countered effectively with Ground-types or Pokemon that resist Electric-type attacks. Nihilego, a Rock/Poison-type Pokemon, can be dealt with using Ground, Water, Psychic, or Steel-type Pokemon. Remember, coordinating with your friends across different time zones gives you a wider window to take on these Ultra Beasts together. Team up, share strategies, and make the most of your opportunities to catch these extraordinary creatures! Ticketed Experience Trainers who have a ticket for the Pokemon GO Fest 2022: Finale will unlock additional exclusive features. These include the chance to encounter Shiny Unown N and Unown X for the first time in Pokemon GO, earning up to nine Daily Raid Passes by spinning Gym Photo Discs, and receiving 5,000 extra XP for winning in-person raids. During the event hours, Incense will be particularly potent, lasting for two hours and attracting additional Pokemon such as Unown, Torkoal, Tropius, and more. Egg hatching distance will also be halved when placed in Incubators, allowing you to hatch more Pokemon throughout the event. Additionally, Trainers who have already caught Sky Forme Shaymin will have the ability to change its form to Land Forme Shaymin, and vice-versa, starting at 10:00 a.m. local time. Make sure to take advantage of this opportunity to diversify your Shaymin collection! Exclusive Special Research Exciting Special Research awaits Trainers with a ticket for the Pokemon GO Fest 2022: Finale. In addition to the short Special Research story available to all Trainers, ticket holders will have access to three unique Special Research stories. The first Special Research story will be available to claim at any point during the event, and subsequent Special Research stories can be completed at your own pace. Completing these exclusive quests will reward you with in-game items, a special encounter with Sky Forme Shaymin, and avatar items inspired by the GO Ultra Recon Squad. Purchasing Tickets To join in the Pokemon GO Fest 2022: Finale, you can purchase tickets from the in-game shop for US$10.99. Simply follow these steps: Tap on the Pokemon GO Fest 2022 image in the in-game shop. Click the “Buy” button to make your purchase. A pop-up will appear, confirming your ticket. Tap “OK” to proceed. You can find the ticket in your Item Bag after confirming the purchase. For those who purchased a ticket for the main Pokemon GO Fest event in June, you are automatically eligible for the Pokemon GO Fest 2022: Finale. No additional purchase is necessary! Plus, you have the option to gift up to three tickets to friends for the reduced price of US$4.99 each. Get ready for an unforgettable finale to the Pokemon GO Fest 2022 series on August 27, Trainers! FAQs 1. How long is the Pokemon GO Fest 2022: Finale event? The Pokemon GO Fest 2022: Finale event will take place on Saturday, August 27, 2022, from 10:00 a.m. to 6:00

Pokemon GO Fest 2022: Ultra Incursion Raid Schedule

Niantic Announces Ultra Beast Incursions for Pokemon GO Fest 2022: Finale Trainers, Brace Yourselves for the Unveiling of Ultra Beasts! Trainers, Exciting news awaits you as Niantic announces the upcoming Ultra Beast incursions in Pokemon GO. These mysterious beings have been sighted in every corner of the world, and the incursions are set to begin during the highly-anticipated Pokemon GO Fest 2022: Finale event. Starting on Saturday, August 27, 2022, at 10:00 a.m. local time, be prepared to encounter these otherworldly creatures in your area. We have prepared some footage for you to watch, but be warned—it may leave you in awe! Experience the Thrill of Pokemon GO Fest 2022: Finale Secure Your Tickets and Get Ready to Go! The Pokemon GO Fest 2022: Finale is just around the corner, and it promises to be an event like no other. Ultra Beasts will make their appearance in five-star raids, alongside other event-themed Pokemon appearing in one- and three-star raids. To participate in this thrilling event, grab your tickets now and get ready for an unforgettable experience! Stay Safe and Stay Informed Follow Guidelines and Don’t Miss Out on Updates As you embark on your Pokemon GO adventures, please remember to prioritize your safety and follow the guidelines provided by your local health authorities. Keep an eye on our social media channels, opt in for push notifications, and subscribe to our emails to stay updated on any changes to upcoming events. We want each experience to be enjoyable and safe for all Trainers. —The Pokemon GO team Source: Official Pokemon GO blog Be Prepared for Pokemon GO Fest 2022: Finale Important Update: Habitat Times and Ultra Beast Raid Battles Trainers, remember to plan your time wisely during the Pokemon GO Fest 2022: Finale event. Each habitat will only be available for a two-hour period, so make sure to take note of the habitat times in your Today view. This will ensure you can fully participate in the Collection Challenge and make the most of the event. Challenge Ultra Beasts in Raid Battles Exciting Features Await You at the Pokemon GO Fest 2022: Finale Mark your calendars for Saturday, August 27, 2022, from 10:00 a.m. to 6:00 p.m. local time, as the Pokemon GO Fest 2022: Finale unfolds. This one-day event is packed with adventure, including the appearance of Ultra Beasts—Nihilego, Buzzwole, Pheromosa, and Xurkitree—in five-star raids. Furthermore, various event-themed Pokemon will be present in one- and three-star raids. Don’t miss out on the opportunity to be a part of this incredible event. Tickets are available for purchase in the in-game shop at a price of US$10.99. If you already attended the global Pokemon GO Fest in June, congratulations! You will automatically have access to the finale event at no additional cost. Additionally, Trainers who have achieved Great Friends or higher can purchase up to three tickets at a discounted rate of US$4.99 each and gift them to friends to share the experience. Enjoy the Pokemon GO Fest 2022: Finale for Free Exciting Features for All Trainers Even if you don’t have an event ticket, there are still plenty of exciting features to enjoy. All Trainers, ticket holders or not, can participate in a short Special Research story. Four unique habitats will be available, each lasting for two hours, and you might even be lucky enough to encounter a Shiny Munna during the event. Different Pokemon will be attracted to each habitat, providing opportunities for diverse encounters. Additionally, the one-, three-, and five-star Raid Bosses will be accessible to all Trainers, including the fearsome Ultra Beasts. Coordinate with friends in different time zones to maximize your chances of encountering and capturing these elusive creatures. Prepare for these challenging raids with our expert tips and strategies for each Pokemon. A Unique Ticketed Experience Unlock Extra Special Research Stories and More Trainers who hold tickets for Pokemon GO Fest 2022: Finale will have access to exclusive features. In addition to the short Special Research story available to everyone, ticket holders will receive three additional, ticket-exclusive Special Research stories. Completing these stories will earn you in-game items, unique avatar items, and a special encounter with Sky Forme Shaymin—a truly memorable experience. Don’t worry about rushing through these Special Research stories; they can be completed at your own pace once you’ve claimed the first one. Furthermore, ticket holders can potentially encounter Shiny Unown N and Unown X for the first time in Pokemon GO. By spinning Photo Discs at Gyms, you can earn up to nine Daily Raid Passes to use for in-person raids. Winning in-person raids will also earn you an extra 5,000 XP as a reward. Activate incense during the event hours to attract Pokemon such as Unown, Torkoal, Tropius, and more. Egg hatching will be more efficient, with eggs placed in Incubators during the event having halved hatch distance. Lastly, Trainers who have already caught Sky Forme Shaymin will also be able to change its form between Sky Forme and Land Forme. Incursions Await and Ultra Beasts Await Prepare Yourself for Intense Battles Gear up for intense Raid Battles during the Pokemon GO Fest 2022: Finale. The following Ultra Beasts will be available to challenge in five-star raids: Pheromosa, Buzzwole, Xurkitree, and Nihilego, each with their own optimal strategies for victory. Time your battles correctly, as each Ultra Beast will be available during specific time slots. Pheromosa will grace the raids from 10:00 a.m. to 12:00 p.m., Buzzwole will dominate from 12:00 p.m. to 2:00 p.m., Xurkitree will electrify battles from 2:00 p.m. to 4:00 p.m., and Nihilego will make its appearance from 4:00 p.m. to 6:00 p.m. Make sure to adjust for your local time zone and coordinate with friends in different regions to optimize your chances of conquering these formidable opponents. Unveiling Pokemon GO Fest 2022: Finale Event Details Ultra Beasts, Sky Forme Shaymin, and More Await! Trainers, What an incredible journey it has been across the globe for all the Pokemon GO Fest events this year! From the global

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MTG Beginner Box Vs Starter Collection: Which Should New Players Buy?

MTG Beginner Box vs Starter Collection is one of the most useful product questions a new player can ask right now, mostly because the names sound related but the jobs are different. One product teaches you how to play. The other gives you a bigger pile of cards so you can start building decks. Mix those up, and your first purchase can feel either too shallow or way too messy. For the broader learning path, MTG Beginner Guide 2026: How to Start Playing Without Feeling Behind lays out the big-picture onboarding plan, and Which Magic: The Gathering Format Should You Start With Right Now? helps once you are deciding where to actually play after the rules click. The Beginner Box Is A Teaching Tool First The Beginner Box is built for learning, and Wizards is not subtle about that. It is designed to walk players through early games step by step. That matters because a lot of Magic products are technically playable by beginners, but not actually friendly to beginners. Those are different things. The Beginner Box uses themed Jumpstart-style packs, simple onboarding materials, and a setup that is clearly aimed at getting two people from zero to “okay, i think i get combat now.” It also comes with the kind of practical extras new players actually use right away, like playmats, how-to-play guides, and life counters. That makes it the better product for people in these situations: In other words, the Beginner Box is not trying to be your forever card pool. It is trying to make sure your first few games are not miserable. That is a very good thing. Too many new players buy product as if the first goal is “owning cards.” The first goal is understanding the game. Until that part is real, extra cards mostly create extra confusion. The Starter Collection Is Better Once The Basics Already Make Sense The Starter Collection does a different job. Instead of walking you through the rules, it gives you a larger stack of cards, basic lands, boosters, and a deckbuilding booklet so you can start making your own lists. That makes it more of a bridge product. It sits between “i just learned the game” and “i am ready to build with intention.” That difference is huge. The Starter Collection is stronger for players who already know: It is also better for people who get more excitement from deckbuilding than from tutorial structure. Some players are happiest once they can spread out a card pool on the table and start brewing. The Starter Collection is for that crowd. It also helps that the product is fairly substantial. You are not just getting a tiny sampler. You are getting a real base to start building from, plus some boosters, plus a deckbuilding guide. Wizards has also said Foundations stays in Standard until at least 2029, though some Starter Collection support cards are Commander-focused rather than Standard legal. That gives the product more runway than the average beginner purchase. So yes, there is a real case for it. Just not as the first thing for every single new player. MTG Beginner Box Vs Starter Collection Comes Down To Your Actual Situation This comparison gets much easier once you stop asking which box is “better” in the abstract. The real question is which box matches where you are. Buy the Beginner Box when learning the rules is still the main job. That includes players who have watched some videos, played a tutorial, or know what tapping lands means but still need a clean first paper experience. Buy the Starter Collection when the rules are already stable and the next step is building decks from a bigger pool. That is the cleanest way to split it. I think a lot of disappointment comes from buying the Starter Collection too early. New players open a big stack of cards and assume that means more value. Sometimes it does. But when the rules are not settled yet, more cards can just mean more paralysis. You end up sorting, reading, and guessing instead of playing. The reverse mistake happens too. Some players buy the Beginner Box when what they really want is deckbuilding freedom. In that case, the product can feel a little too guided. Not bad. Just too structured for the stage they are already at. What About Welcome Decks, Arena, And Magic Academy? This is where the product decision gets more interesting. Wizards has more than two lanes for new players now. As of April 2026, new mono-color Welcome Decks tied to Secrets of Strixhaven have been announced for participating WPN stores, and Wizards is also offering 60-card Theme Decks with that release. Magic Academy continues to exist as the official learn-to-play event path. And, of course, MTG Arena is still the cleanest solo learning tool for a lot of players. So the better question may be this: What kind of beginner are you? A totally solo beginner often does well starting on Arena first, then moving into the Beginner Box or an in-store learning path. A player with a friend at home does well with the Beginner Box almost immediately. A player who already understands the rules and just needs cardboard to start building is a better match for the Starter Collection. A local-store learner might not need either one first if Welcome Decks or Magic Academy already cover that first step. That is actually good news. It means there is less pressure to force one product to solve every problem. The Most Common Buying Mistakes The first mistake is skipping learning products and going straight to random boosters. Packs are fun. They are not a plan. New players who start there usually end up with a small pile of cards, a foggy idea of deckbuilding, and no real path from point A to point B. The second mistake is treating card count like the same thing as value. A bigger box is not automatically the better beginner purchase. Sometimes

How To Upgrade A Commander Precon Without Wasting Money

Last updated: April 10, 2026 The fastest way to waste money in Commander is to upgrade a commander precon by buying the loudest cards first. That feels fun for about ten minutes. Then you play the deck, miss land drops, do nothing on turn three, and die with a hand full of expensive “upgrades” that never got cast. A precon does not become better because the singles got pricier. It becomes better because the deck functions more often. For social context, Commander Brackets Explained for Regular Players is worth reading before you tune too hard, and MTG Custom Proxies for Commander: What to Personalize First is a nice follow-up once the deck actually feels like yours. Start By Figuring Out What The Deck Is Supposed To Do This sounds obvious, but it is where a lot of upgrade plans quietly fall apart. A precon usually has one clear center of gravity. Maybe it wants to make tokens. Maybe it wants to recur artifacts. Maybe it wants to pile counters on creatures. Maybe it wants to cast big splashy spells after a ramp-heavy start. Whatever the plan is, your first job is to name it in one sentence. Not three sentences. One. “This deck floods the board with tokens, then wins with anthem effects.”“This deck fills the graveyard and reuses value creatures.”“This deck ramps, copies spells, and closes with big turns.” Once you can say that clearly, cuts get easier. Cards that are merely “fine” but do not serve the plan become obvious cuts. A lot of stock precons include those cards on purpose. They need to be broad enough to play decently out of the box and interesting enough for a range of players. That means some slots are there for flavor, range, or variety, not because they are the most efficient thing possible. That is okay. It also means they are the first cards you should be willing to replace. Fix The Mana Base Before Buying Fancy Toys Nobody likes hearing this because lands are boring and splashy mythics are not. But the mana base is where smart upgrades start. When you upgrade a commander precon, the first real jump in quality usually comes from making the deck cast spells on time. Not from making the spells themselves more dramatic. That means looking at three things: A lot of precons can stand to lose their clunkiest lands first. Lands that always enter tapped and do very little else are common cut candidates. The same goes for cute utility lands that look fun but quietly make your opening hands worse. You do not need an absurdly expensive land package to improve a precon. You just need lands that let the deck play its first few turns without tripping over itself. Even budget-friendly duals, better color balance, and a cleaner count of basics can do real work. And here is the annoying truth. Those changes are not glamorous, but they show up every single game. That matters more than a single shiny finisher you draw once every four matches. Ramp And Card Draw Are Usually The Next Upgrades After mana, the next upgrade tier is almost always the engine package. That means ramp and card draw. Precons often include enough of both to function, but not always enough of the right kind. Some lists lean too hard on clunky four-mana ramp. Others give you card draw that is technically present but awkward, slow, or tied to board states you do not always have. Try to ask two questions: How soon does this deck start accelerating?How often can it refill after the first wave of plays? A good precon upgrade path makes both answers cleaner. For ramp, lower-cost options usually matter more than cute late-game burst. You want to spend early turns getting ahead, not casting a card on turn five that says you should have fixed your mana three turns ago. For card draw, repeatable engines usually beat random one-shot fluff. A deck that sees more cards finds its lands, removal, payoffs, and recovery pieces more consistently. That is how you stop a decent precon from running out of steam after one board wipe. I think this is one of the biggest differences between a stock list and a tuned casual list. Tuned decks do not just have stronger cards. They see more of the cards that matter, more often. Tighten The Removal, Not Just The Threats New Commander players love upgrading threats because threats are easy to notice. Bigger creature. Cooler legend. Nicer art. Cleaner story. Removal feels less exciting, so it gets neglected. That is a mistake. A better precon needs a tighter answer package. That means more cards that can remove the things that actually stop your deck from functioning. You do not need to jam the most ruthless interaction possible. But you do need enough of it, and it needs to be flexible enough to matter. That usually means improving: A precon with good threats and weak answers often feels strong only when it is already winning. A better-tuned list still has game when somebody else sticks the scary permanent first. And that is what real improvement looks like. More live draws, more recoverable games, fewer hands where you stare at the board and mutter, “well, that resolves, i guess.” Protect The Deck’s Actual Plan The next smart place to spend money is protection. Not every deck needs a huge protection suite, but most Commander decks benefit from some mix of protection spells, recursion, indestructible effects, counterplay, or ways to survive a wipe and rebuild. This matters even more when your commander is central to the deck. Some precons are basically commander-delivery systems. Without that card in play, the deck becomes a pile of medium cards pretending to be a strategy. When that is your list, protection is not a luxury upgrade. It is structural. The goal is not to become impossible to interact with. The goal is to stop losing the whole game because your

MTG Mulligan Rules Explained For Beginners And Commander

Last updated: April 10, 2026 MTG mulligan rules sound harsher than they really are. New players hear “go down a card” and assume a mulligan means something went wrong. But a mulligan is just part of starting a real game of Magic instead of pretending a bad opener is “probably fine” and then doing nothing for three turns. That is not courage. That is just losing slowly. For a broader new-player path, MTG Beginner Guide 2026: How to Start Playing Without Feeling Behind is a strong companion piece, and Best MTG Arena Modes for New Players in 2026 helps once you are learning on the client instead of at the kitchen table. How MTG Mulligan Rules Actually Work The current system is the London mulligan. In plain English, every time you mulligan, you draw back up to seven cards, then put a number of cards equal to your mulligans on the bottom of your library. So the first mulligan works like this: You draw seven.You do not like it.You shuffle it away and draw seven again.Then, after you decide to keep, you put one card on the bottom. Take another mulligan and you still draw seven, but now you bottom two after keeping. That keeps the process from feeling hopeless, because every new hand still starts at seven cards. You are choosing from a full opener, not staring at a six-card hand and praying. That matters more than people admit. Old mulligan systems could feel brutal. The London version is cleaner. It lets you look for a functional hand, not a fantasy hand, and that is an important difference. There is also one Commander wrinkle people often hear about in half-correct form. In multiplayer games, the first mulligan does not cost you a card. That means in a normal multiplayer Commander pod, your first mulligan is effectively free. You still reshuffle and redraw, but you do not bottom an extra card for that first one. After that, normal London mulligan math kicks in. That is why Commander mulligans often feel gentler than one-on-one Standard, Modern, or most other two-player games. They are gentler. At least at first. What A Keepable Hand Really Looks Like This is where beginners usually make the game harder than it needs to be. A keepable hand is not “a hand with my best card.” It is not “a hand with something cool.” And it is definitely not “a hand that might work if i topdeck exactly one Plains, one red source, and a miracle.” A keepable hand usually has four things: For a lot of decks, that means two to four lands, at least one early play, and access to your main colors. That is it. Nothing glamorous. Just functional. Here is the trap, though. A hand can have lands and still be bad. Five lands plus two expensive spells is usually not a keep unless your deck is built for that sort of nonsense. One land plus six amazing cards is usually still a mulligan. A hand full of cards you technically can cast, but in the wrong order, can also be a trap. MTG mulligan rules reward honesty. If your hand does not meaningfully function in the first few turns, send it back. Commander Mulligan Tips That Actually Help Commander players get into trouble because the format is slower and splashier. That makes people too forgiving. They keep hands like: “Three lands, but wrong colors.”“One land, but Sol Ring fixes everything.”“Two lands, no ramp, and every spell costs five.”“This hand is bad, but my commander is awesome.” That last one gets a lot of people. In Commander, your opening hand should answer a few boring questions before it gets to be clever: Can i make my first three land drops, or at least reasonably expect to?Can i cast ramp, draw, or setup pieces early?Do i have the colors that matter?Am i doing anything before the table has already pulled ahead? Because your first mulligan in multiplayer is free, you do not need to marry a sketchy seven. Use that rule. That is what it is there for. At the same time, do not abuse it by chasing a perfect opener. Commander players sometimes mulligan like they are trying to assemble a highlight reel. That is a good way to turn a decent hand into a desperate six. You are not looking for the nuts. You are looking for a hand that plays Magic. I think this simple Commander test works well: if your hand gives you mana, colors, and one useful thing to do in the first three turns, it is probably keepable. Not exciting. Keepable. That is enough. One-On-One Mulligans Need A Stricter Eye In two-player Magic, especially Standard or Arena, you usually need to be less sentimental. Games are faster. Punishment is quicker. Missing your second land drop or keeping a clunky hand gets exposed harder because there are fewer players to slow the pace and fewer turns for the table to reset the game for you. That means your one-on-one opener should care more about: A two-land hand can be fine. But it depends on what those lands do and what the rest of the hand asks of you. A two-land hand with cheap spells and a smooth curve is normal. A two-land hand where your third color matters on turn three and your first real spell costs four is not nearly as cute as it looks. This is also why beginners tend to learn good habits faster in formats like Standard. Mulligans, curve, and sequencing all matter in a more obvious way. Bad keeps get punished. Good keeps feel stable. The lesson arrives fast. For that bigger format question, Which Magic: The Gathering Format Should You Start With Right Now? helps sort out where those mulligan decisions matter most. The Biggest Mulligan Mistakes New Players Make The first mistake is keeping a bad seven because going to six feels scary. That fear is understandable. It is also wrong

Commander Brackets Explained for Regular Players

Commander brackets explained in plain English is something a lot of regular players needed way sooner than they got it. For years, pregame power conversations in Commander were built on vibes, optimism, and the famous “this is probably like a seven” line, which usually meant absolutely nothing. Then the game starts, one player is casting a goofy tribal deck, another player is tutoring on turn two, and now everybody is pretending they are still having a good time. That is the problem Commander brackets are trying to fix. Not rules confusion. Not deck legality in the usual banned-list sense. Just the very human problem of four people sitting down with wildly different expectations and calling it a match anyway. The short version is that the system is meant to give regular players better language. Not perfect language. Better language. And honestly, that already makes it more useful than the old 1-to-10 power scale. What Commander Brackets Are Actually Trying to Do If you strip away the rollout drama, Commander brackets are a matchmaking tool for expectations. That matters because Commander has always had a weird identity problem. It is casual, but people tune their decks hard. It is social, but people still want to win. It is full of splashy nonsense, but some nonsense is fun and some nonsense means three players stop participating while one player takes a five-minute turn. The bracket system gives that mess some shared vocabulary. Wizards has been pretty direct that this is not supposed to replace Rule Zero. It is supposed to make Rule Zero conversations less useless. That is a big difference. The brackets are not a judge call, and they are not a magic lie detector. If somebody wants to mislabel a deck, the system cannot stop them. But for regular players trying in good faith to find a fair pod, the brackets are a real improvement. And as of the February 2026 update, Wizards said adoption keeps growing in actual pregame conversations. That tracks with what a lot of players are seeing. Even if people do not remember every detail, they at least now have a more useful way to say, “this deck is basically a precon plus upgrades” or “this thing is not cEDH, but it is still coming for your throat.” The Five Brackets in Plain English Here is the version regular players actually need. Exhibition This is the super casual lane. Theme decks, flavor decks, goofy deckbuilding restrictions, and games where the point is more “look what i built” than “watch me assemble the cleanest win line.” If your deck is trying to tell a story more than optimize every slot, you are probably here. Core Core is the average modern precon neighborhood. This is where a lot of regular Commander lives. Decks function, have a plan, produce big turns, and absolutely try to win, but they are not built like a machine looking for the shortest route to the table’s misery. Upgraded This is where a lot of people actually sit, even if they do not love admitting it. These decks are stronger than average precons, more tuned, and more intentional. Your mana is better. Your card quality is tighter. Your deck is doing the thing on purpose. But you are not fully in no-restraints territory. Optimized Now we are in high-power Commander. Faster starts, stronger tutors, cheap combos, and much less patience for clunky pet cards. If your deck is built to fire on all cylinders and you are not really making sentimental cuts anymore, this is probably your lane. cEDH This is not just “very strong Commander.” It is Commander with a competitive mindset. The metagame matters. Card choices are ruthlessly defended. The game is being approached like an actual competitive environment, not just a spicy casual pod. That last distinction matters more than people think. One of the best things the system did was admit that “high power” and “cEDH” are not automatically the same thing. cEDH is a great place to use mtg proxies by the way. What Game Changers Actually Mean Game Changers are the part people obsess over because they are easy to count. The idea is simple. Some cards have such a strong effect on the shape of a Commander game that they deserve special attention even if they are not banned. These are not just “good cards.” They are cards that warp expectations, accelerate too hard, tutor too cleanly, or create play patterns a lot of casual tables actively do not enjoy. That is why the list matters. In practice, the easiest way to think about it is this: Brackets 1 and 2 do not want them. Bracket 3 can include a small number of them. Brackets 4 and 5 are where they stop being a special warning and start being part of the furniture. What catches people off guard is that Game Changers are not the whole system. You cannot just count them and call it a day. Wizards was explicit about that. A deck with zero Game Changers can still belong in a higher bracket if the deck is obviously built to run hot. And a weird theme deck with one unusual card might still belong lower if the table is fine with it and the intent is casual. That is why the brackets work best as language, not math homework. How to Use Commander Brackets at a Real Table This is the part that matters most, because regular players are not writing policy documents. They are trying to start a game. A good bracket conversation does not need to be long. It just needs to be honest. “This is Core, basically a precon with a cleaner mana base.” “This is Upgraded, no fast combo but definitely stronger than a stock precon.” “This is Optimized, lots of tutors, game can end fast.” That is already more useful than “it is like a seven, maybe a seven-and-a-half if i draw well.” You also do not need to