May 12, 2023

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Record of Ragnarok: Round Winners and Losers

Welcome to Game Revolution’s latest article covering the anime Record of Ragnarok. For those who are unfamiliar with the show, it’s an adaptation of the manga series of the same name, created by Shinya Umemura, Takumi Fukui, and Ajichika. The series is produced by Graphinica and directed by Masao Okubo, with animation by Japanese studios V1 Studio and Graphinica. The plot centers around a group of gods who decide to end humanity, believing that we have outlived our usefulness. Only by winning a series of one-on-one battles between gods and humans can the fate of humanity be decided. The series is an action-packed thrill ride filled with intense battles, moral dilemmas, and surprising twists. In this article, we will explore the Record of Ragnarok anime and provide a detailed analysis of the winners, losers, and details of each round so far. By the end of this article, you’ll have a better understanding of the series, the characters, and the intense battles that take place. So let’s dive in and explore the world of Record of Ragnarok. Round 1 Victors and Losers The Record of Ragnarok anime has pitted humans against gods in a tournament to decide the fate of humanity. The first round of the tournament showcased thrilling battles between gods and humans, with some surprising results. Here is a recap of the battles that took place during the first round: Thor vs. Lu Bu Zeus vs. Adam Poseidon vs. Kojiro Sasaki Buddha vs. Lightning McQueen Loki vs. Jack the Ripper The battles featured intense action with fighters demonstrating their unique skills and godly powers. The outcomes of the fights were different than what fans expected. Thor struck Lu Bu with his Mjolnir, sending him flying out of the arena, but Lu Bu counter-attacked and nearly won. Zeus and Adam went toe-to-toe, but Adam used his intelligence to figure out Zeus’ weaknesses and ultimately emerged as the winner. Poseidon seemed to have an easy victory over Kojiro but ultimately lost due to a dark secret. Buddha annihilated his human opponent in a quick and ruthless battle. Meanwhile, Loki used his illusions to defeat Jack the Ripper. The Round 1 victors showed impressive powers and skills, but the battles also revealed that the humans could challenge the gods. The audience was on edge as both gods and humans demonstrated their strengths, and it was nearly impossible to predict who would come out on top. The results certainly raised the bar for the upcoming rounds and promised more exciting battles. The first round of Record of Ragnarok was just the beginning, and there were many more twists and turns to follow. Round 2 Victors and Losers In the second round of the tournament, the stakes were higher, and the battles were more intense. The gods and humans put everything on the line to secure their place in the next round. Let’s take a look at the winners and losers of round 2. Recap of the battles: – Thor vs. Lu Bu: In one of the most epic battles of the tournament, Thor managed to emerge as the victor. Despite Lu Bu’s impressive strength, Thor proved to be too much for him to handle. – Zeus vs. Adam: Adam put up an excellent fight against Zeus, but in the end, Zeus’s mastery of lightning proved to be unbeatable. – Buddha vs. Sasaki Kojiro: In a surprising turn of events, Buddha managed to defeat Sasaki Kojiro in a battle of the blades. – Poseidon vs. Shiva: In an intense and evenly matched fight, Poseidon was ultimately able to come out on top and secure his place in the next round. Analysis of the Winners and Losers: – Thor’s victory against Lu Bu was not unexpected, given his status as one of the strongest gods in the tournament. However, Lu Bu’s valiant efforts were highly appreciated by the audience. – Zeus’s victory against Adam was also not surprising, as Zeus was always expected to be one of the toughest opponents. Adam put up an excellent fight, demonstrating his strength and resilience. – Buddha’s victory against Sasaki Kojiro was one of the most unexpected outcomes of the entire tournament. Despite Sasaki’s impressive swordsmanship, Buddha proved to be a better fighter. – Poseidon’s victory against Shiva was evenly matched, with both fighters demonstrating their immense strength and power. However, Poseidon managed to get the upper hand in the final moments, securing his place in the next round. In conclusion, round 2 of the Record of Ragnarok tournament was full of action and suspense. The battles were intense, and the victors and losers provided plenty of surprises. Round 3 promises to be just as exciting, with even tougher battles on the horizon. Round 3 Victors and Losers Round 3 of the Record of Ragnarok tournament is known for being one of the most intense and exciting rounds yet. As we move deeper into the competition, the fights become increasingly fierce, and the stakes become higher. In round 3, the gods and humans battled it out in epic showdowns. Some of the most notable fights include Poseidon vs. Sasaki Kojiro and Anubis vs. Okita Souji. These battles were exciting to watch, and each fighter gave everything they had. Ultimately, in Round 3, the humans failed to secure a single victory. All four fights resulted in victories for the gods, marking a significant change in the tournament’s momentum. Despite the humans’ valiant efforts, it seems that their lack of experience and strength may have caught up with them in Round 3. Meanwhile, the gods continue to dominate the tournament with their immense power and experience. The winners of Round 3 are: – Poseidon – Anubis – Shiva – Bishamonten With the gods continuing to dominate, there is increasing pressure on the human fighters to turn the tide of the tournament. As we move into the later rounds, the tension is high, and the competition is undoubtedly going to become even more intense. Stay tuned for our upcoming section, where

E3 2000 Awards (no specific game mentioned) Retro Video Review

In the year 2000, the Electronic Entertainment Expo (E3) was held and presented many new and exciting video games. The E3 2000 Awards ceremony honored the industry’s most thrilling games and developers, thereby unveiling new directions and possibilities in the video game industry. In this article, we will be taking a closer look at the overview, history, and review of Retro Video Games. Retro gaming has gained a lot of popularity, with old games and consoles sustaining a loyal fanbase. Alongside the advancement of technology, retro games have undergone significant design and development changes, leading to newer games. In this article, our core focus is on E3 2000 Awards and primarily on reviewing gameplay, graphics, story, sound design, replayability, and difficulty of the retro games. Let’s delve into the world of retro gaming and witness how these games have come a long way. Historical Background Retro video games have been around for decades, and their influence can still be seen in the modern video game industry. From arcade classics such as Pac-Man and Space Invaders to home consoles like Atari and Nintendo, retro gaming has a long and storied history. The first retro video game, Spacewar!, was created in 1962 by Steve Russell at MIT, but it wasn’t until the 1970s and 1980s that retro gaming began to gain widespread popularity. Home consoles like Atari’s 2600 and Nintendo’s NES dominated the market, bringing classic games like Donkey Kong, Super Mario Bros., and The Legend of Zelda into living rooms across the world. As the gaming industry grew, so did the sophistication of game design. Developers began to experiment with new technologies and gameplay mechanics, creating revolutionary titles like Metroid, Mega Man, and Final Fantasy. With the advent of the CD-ROM, games were able to incorporate high-quality soundtracks and full-motion video, adding a new dimension to the gaming experience. Retro video games played a significant role in popular culture, inspiring movies such as TRON and producing a litany of merchandise from clothing and toys to lunchboxes and bed sheets. Retro gaming has also spawned a large and dedicated fan community, with conventions and events dedicated to celebrating classic games and hardware. Understanding the history and growth of retro gaming is crucial for appreciating its continued impact on the modern video game industry. By studying the development and evolution of these classic titles, we gain insight into the origins of many of the gameplay mechanics, technologies, and design philosophies that are still in use today. Gameplay When discussing Retro Video Games, it is essential to talk about gameplay. Gameplay refers to the interactive and challenging elements that make a game engaging for the player. In Retro Video Games, gameplay is often focused on providing a fun and rewarding experience for players. The gameplay design in Retro Video Games varies from genre to genre. For example, platformers, such as Super Mario Bros., focus on the player’s ability to control a character’s movement and jumping abilities to reach their objectives. On the other hand, Role-playing games (RPGs), like The Legend of Zelda, offer players a rich storyline, combat, and progression through multiple levels. Factors that affect gameplay in Retro Video Games include controls, level design, difficulty, and player choice. Controls are essential as they influence a player’s ability to interact with the game world and complete objectives. Level design and difficulty impact the player’s entertainment and skillset. Lastly, player choice provides a sense of autonomy and freedom that allows players to personalize their gaming experience. When it comes to Retro Video Games, examples with unique gameplay include Donkey Kong, which focuses on climbing and avoiding obstacles, and Pac-Man, which involves navigating a maze and devouring pellets while avoiding ghosts. Overall, the gameplay element of Retro Video Games continues to influence modern game development. Retro games pave the way for developers to build upon game mechanics that work and improve on the elements that don’t. Graphics When we talk about graphics in Retro Games, we are referring to the art style, design, and detail of the game’s visuals. Graphics in Retro Games use 8-bit and 16-bit pixel art to display images on the screen. Although some people may view the graphics in Retro Games as outdated, the design, and style are still popular and well-loved by many players. The graphics design in Retro Games was limited by technology and hardware at the time. Despite that limitation, game developers had to achieve high-end graphic standards within hardware constraints. Developers got creative and used innovative design techniques to compensate for the hardware limitation. The result was unique, interesting graphics, often with vibrant colors and contrasting palettes. The graphics in Retro Games had factors that significantly influenced its design. One of the significant factors that impacted the graphics design was the hardware technology available. The hardware limitation was an essential factor that developers had to consider because without that hardware, they couldn’t produce specific graphic styles or effects. The graphics in Retro Games in the ’80s and ’90s were rarely detailed but still managed to capture the eye-catching details of different environments and characters within a game. The unique graphics of old games like Super Mario Bros. and Legend of Zelda established their character and contributed to their success. In conclusion, Retro Games graphics design is still popular and well-loved despite being outdated. The Hardware limitation at the time influenced the graphic design, resulting in unique and innovative graphics. Retro Games like Super Mario Bros. and Legend of Zelda exemplify the best graphics design in Retro Gaming. Sound Design Sound design is an essential factor that has made Retro video games a remarkable piece of art. It refers to the use of audio effects and soundtracks in games to enhance gameplay experience. With the available sound technologies of the time, Retro video games’ sound was an interesting but relatively simple affair. Despite that sound design in Retro games was limited, developers worked hard to create sound and music that complemented the gameplay. Often, Retro games relied on

WCW Mayhem | Retro Video Game Review

Welcome to our article on WCW Mayhem, a classic wrestling game in the Sony Retro Video Games collection. Released in 1999, WCW Mayhem was developed by Electronic Arts and created for PlayStation consoles. The game held high expectations as one of EA’s early wrestling titles, and it quickly found success among wrestling and video game enthusiasts. Nearly twenty years on, we’re taking a closer look at WCW Mayhem to assess its gameplay, graphics, storyline, sound design, replayability, and level of difficulty. With our in-depth analysis, we will provide an expert evaluation of the game and assign it a final score. Through this article, we hope to provide you with a comprehensive overview of WCW Mayhem, its relevance in the video game industry, and the history of Sony Retro Video Games. Join us as we take a trip down memory lane and explore the classic wrestling game that captured the hearts of so many. Gameplay The gameplay is the heart of any video game, and WCW Mayhem does not disappoint. The game features fast-paced action, with plenty of signature wrestling moves, some of which are unique to certain characters. With a roster of over 50 wrestlers, each with their unique movesets and abilities, players will never run out of fresh combat tactics to explore. The gameplay mechanics are intuitive and easy to learn. Players can perform moves like punches, kicks, throws, and grapples with simple button inputs. Additionally, the game features environmental and contextual interactions, adding to the immersive gameplay experience. The performance of the gameplay is commendable. The controls are responsive and smooth, resulting in seamless combat animations. The game’s pacing is balanced, with matches lasting an average of 10 to 15 minutes, providing an adequate challenge to players. Compared to other wrestling games of the era, such as WWF Attitude and WCW/nWo Revenge, WCW Mayhem stands out due to its fluid gameplay mechanics and extensive roster. While both games have their unique gameplay features, WCW Mayhem provides a better-balanced experience with more options for players to enjoy. In summary, WCW Mayhem’s gameplay is engaging and easy to pick up, with plenty of depth for players to explore. The game’s mechanics and performance make it an excellent addition to any retro wrestling game fan’s collection. Graphics WCW Mayhem’s graphics quality and design were impressive for its time. During the late ’90s, wrestling games were known for their subpar graphics, but Mayhem broke the mold with its improved graphics engine. The visual elements in Mayhem were certainly noteworthy. The character models were well-detailed, and the wrestling moves looked real. The audience in the game was animated, which gave it a more authentic feeling, and the pyrotechnics in the game made it look like a real wrestling ring. All in all, the graphical design of Mayhem was definitely one of its strengths. Compared with other wrestling games of the era, Mayhem outshone many of them in terms of graphics. The WCW brand had a lot of influence on the game’s look and feel, as it utilized the television graphics from the actual show. In contrast, the WWF (now WWE) titles from the same era were known for being drab and lifeless. Mayhem stood out among all of them as a visually distinct and detailed game. WCW Mayhem Story Review WCW Mayhem, a wrestling game launched by Electronic Arts in 1999 for the Sony PlayStation console, had an interesting story that aimed to add a unique flavor to the game. The game’s storyline had players take on the role of one of the 50 WCW wrestlers in their rise to championship glory. The game’s plot had its merits, with players trying to get the attention of a rival wrestling promotion and secure a career-defining match against their champion wrestler. WCW Mayhem used a medium of video montages to retell a few iconic WCW rivalries and lead-ins. Additionally, the game’s developers tried to emulate the feel of wrestling promotions, including putting together segments before and after matches, such as interviews and video clips, to immerse players in the world of WCW wrestling. The story’s coherence, however, could have been better. Although the game’s overall plot made sense, the singular storylines surrounding individual wrestlers were a bit weak. The player’s character seemed to be the only wrestler whose path had any weight behind it. In terms of comparison to other wrestling games of the era, WCW Mayhem fell short of the gold standard of the time, WWF Smackdown! 2: Know Your Role, whose story and plot were more compelling and thorough. Nevertheless, WCW Mayhem scored points for its use of documentary style video montages, an excellent technique to draw in the player and immerse them into the world of WCW wrestling. In conclusion, while the story of WCW Mayhem was interesting, it fell short concerning coherence and justification for the storylines of side-characters. Moreover, to be measured up against the competition, WCW Mayhem lacked a certain depth and thoroughness to its plot. Sound Design When it comes to video games, sound design is a critical element that can make or break the overall experience. In WCW Mayhem, the sound design is an integral part of the game’s success. The sound effects are authentic, immersive, and match perfectly with the gameplay mechanics. Additionally, the soundtrack perfectly fits the game’s theme and style, adding a layer of excitement to the player’s experience. The voice acting in WCW Mayhem is also well-executed, with each wrestler having their unique voice lines. The voice actors have done an excellent job of portraying their respective characters, which adds to the game’s overall charm. The sound design in WCW Mayhem is top-notch, contributing significantly to the game’s immersion and adding to its replayability. When compared to other wrestling games of the era, such as WWF Attitude and WCW/nWo Revenge, WCW Mayhem’s sound design outperforms its competitors. Its sound effects, soundtrack, and voice acting are superior in terms of quality and contribute significantly to the game’s success. Overall, the sound design in

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LG Put a Microphone in Your Living Room. Its Terms Make You Responsible for Everyone It Hears.

TLDR There is a microphone in the television. According to LG’s own service terms, certain voice-recognition features may capture and analyze the voices of family members, guests, children, and bystanders nearby. LG’s answer to the obvious privacy problem is blunt: obtaining the necessary consent is the owner’s responsibility. The wording reviewed for this article appears in current regional LG service terms. It says customers must notify household members and guests that their voices may be captured and processed in compliance with wiretapping, eavesdropping, and privacy laws. If someone does not consent, LG tells the owner to disable the microphone or voice features. LG then disclaims liability for the owner’s failure to obtain that consent or provide the warning. That is an extraordinary obligation to place on someone who bought a television. LG developed the product. LG included the voice-recognition system. LG operates or enables the AI-based services. But when another person’s voice enters the system, LG’s terms attempt to make the customer responsible for understanding the law and managing everyone else’s consent. LG supplies the listening technology. The owner gets the compliance problem. What LG’s Voice-Recognition Terms Actually Say The most alarming part of LG’s terms is not a vague statement that voice data may be processed. It is the list of people who may be affected. LG says third-party voices and utterances in the vicinity may be recorded and analyzed to provide AI-based services. The examples include: These are not all people who intentionally activated the voice assistant. A guest may not know the television has voice-recognition features. A child may not understand what audio processing means. A contractor, babysitter, cleaner, neighbor, or friend may have no reason to expect that speaking in the room could involve an LG service. LG’s terms then state that it is the user’s “sole responsibility” to obtain all necessary third-party consents and notify household members and guests. The company specifically mentions wiretapping, eavesdropping, and privacy laws. The terms do not give an ordinary customer a realistic system for doing any of this. There is no suggested notice to place on the door. There is no guest-consent screen. There is no household privacy dashboard explaining whose consent is needed in each jurisdiction. LG simply assigns the responsibility to the owner and advises turning off the microphone when someone objects. LG Says It Does Not Record Ambient Conversations It is important not to turn LG’s disturbing legal language into a claim the evidence does not support. LG has said its televisions do not collect, record, or store ambient conversations. The company says voice recognition is optional, user-initiated, and processes voice data only when activated to fulfill a request. It also says customers can use smart TV features without enabling voice recognition. LG’s US support instructions also show that voice recognition can be enabled or adjusted through the television’s AI Service settings. Some models support wake-word and hands-free controls, while available features vary by model and webOS generation. Those facts matter. The terms do not prove that every LG television continuously records every conversation in the room. They do not prove that LG is intentionally violating wiretapping law. They also may not apply identically in every country, since LG publishes different terms and services across regions. But LG’s response does not make the terms harmless. The company’s own agreement still recognizes that third-party voices may be captured during use of voice-recognition features. It still names children, guests, and bystanders. And it still attempts to make the customer responsible for consent, notification, and legal compliance. The concern is narrower than “LG listens to everything.” It is also more defensible: LG created a voice-processing system that may capture people who never bought the television, never opened an LG account, and never accepted LG’s terms. Your Guests Never Agreed to LG’s Terms A customer may click “agree” during television setup. That does not mean everyone entering the customer’s home has also agreed. Consider a normal living room during a football game. Friends are talking over the television. Children are playing nearby. Someone uses a voice command to search for a player or change the volume. Another person’s words are picked up at the same time. Who gave consent? LG’s terms appear to say that answering that question is the owner’s job. The same problem exists in less obvious settings. LG televisions may be found in hotel rooms, rental properties, conference rooms, waiting areas, restaurants, classrooms, offices, and shared homes. The person who agreed to the service terms may not even be present when someone else’s voice is captured. A contract between LG and the device owner cannot automatically create informed consent from every third party near the product. That does not mean voice capture is always illegal. Recording and privacy laws vary by country and state. Some laws focus on whether a person reasonably expected privacy. Others distinguish between recording a conversation and processing a voice command. The details matter. But those details are exactly why LG’s “sole responsibility” language is so unreasonable for an ordinary buyer. The average television owner should not need to research state recording statutes before asking the television to open Netflix. What Does LG Expect Owners to Tell Visitors? Taken literally, LG’s terms create a social ritual that almost no one will follow. A homeowner would need to say something like: Before we watch the game, you should know that this LG television has voice-recognition features. Your voice may be captured and processed when those features are used. Please tell me if you do not consent so I can disable the microphone. That might satisfy the spirit of LG’s warning. It would also be absurd in a normal home. Should parents obtain permission before their children bring friends into the room? Should someone warn a plumber before demonstrating a noise coming from the television? Should a short-term rental owner place an audio-processing disclosure beside the remote? LG’s terms give customers the obligation without giving them a usable process. And when consent is not

Fixing MTG Arena Friends List Not Working

The MTG Arena friends list may stop working for a few common reasons: friend requests fail, a display name or five-digit number does not match exactly, Direct Challenge or Challenge Lobby screens get stuck, the social panel shows outdated information, or Arena is dealing with a server-side issue. If you are trying to add friends, receive requests, or start a match and nothing behaves the way it should, the usual fixes are checking the exact account name and number, restarting the client, updating the game, and making sure your network connection is stable. The MTG Arena friends list is supposed to make playing with friends simple: add a player, send a challenge, pick decks, and start the match. When it works, great. When it does not, you get the full Arena social experience: missing friend requests, stuck challenge screens, mismatched names, and two players staring at menus while insisting they definitely typed everything correctly. Most MTG Arena friends list problems fall into a few buckets. The friend request will not send. The friend does not appear. The display name or five-digit number is wrong. Direct Challenge or Challenge Lobby invites get stuck. The social panel shows outdated information. Or the entire friends list behaves like it has been hit by a very legal, very annoying bounce spell. Wizards has also acknowledged multiple social and challenge-related issues over time, including Direct Challenge mismatched-option behavior, friend requests lingering after acceptance, challenge animations looping, and friend challenge UI problems. So if you are having trouble, it is not always user error. Sometimes the client is simply doing Arena things. This guide focuses on the fixes that matter most to players dealing with friends list and challenge problems, from basic checks and cache clearing to advanced network troubleshooting, bug reporting with logs, and a few habits that help keep the feature working reliably. https://magic.wizards.com/en/mtgarena Gathering Arena Friends List Context The friends list in MTG Arena is tied to your Wizards account display name, your five-digit identifier, the client’s social menu, and the current challenge system. Older guides and many players still say “Direct Challenge,” while newer Arena updates introduced Challenge Lobbies, which unified Friend Challenge and Direct Challenge into one lobby-style system. Wizards announced Challenge Lobbies as a social feature upgrade that lets players create lobbies from the Challenges section of the social menu or invite online friends from the friends list. That matters because some troubleshooting depends on which flow you are using. A friend request issue is different from a challenge issue. A display name problem is different from a server-side social outage. And a challenge that will not start may have nothing to do with your friends list at all. Start with the simplest explanation first. Check spelling, restart the client, confirm the game is updated, then move into cache, reinstall, logs, and support. Quick Checks For MTG Arena Friend List Before deleting files or reinstalling anything, run through the basic fixes. They are boring, yes. They also solve a surprising number of Arena problems, which is somehow both comforting and irritating. First, restart MTG Arena completely. Do not just return to the home screen. Close the client, wait a few seconds, and relaunch it. On mobile, force close the app and reopen it. Next, check the official MTG Arena status page. The status page tracks platform and service components such as Windows, macOS, Android, iOS, Game, Logins, Matches, Social, and Store. If Social, Logins, or Matches are degraded, your friends list may not behave normally no matter what you do locally. Then update the game. If Arena is asking for a small download or restart after a patch, both players should update before trying to add friends or challenge each other. Wizards notes that update and install problems can come from network issues, Windows-level problems, or leftovers from a partial install. Finally, confirm your network is stable. If Arena loads slowly, hangs on menus, or disconnects often, the friends list may only be a symptom. On mobile, Wizards recommends checking the device’s internet connection, toggling Wi-Fi off and on, restarting the device, force closing background apps, updating the app, and reinstalling if needed. Troubleshoot: Add Friends And Display Name Issues Most failed friend requests come down to the display name. Friends list issues in MTG Arena are common because Arena is strict about username formatting. MTG Arena names are not just “PlayerName.” They include the visible display name plus a five-digit number, usually shown in the format DisplayName#12345. Wizards’ Direct Challenge FAQ says players need both the display name and the five-digit number associated with the account. It also notes that display names are case sensitive, which means DragonFan#12345 and dragonfan#12345 may not be treated the same. Check these details before assuming the friends list is broken: Make sure the display name is typed exactly as shown. Confirm capitalization. Confirm the five-digit number separately. Do not include extra spaces before or after the name. Make sure your friend is sending you the correct account name, not the name from an old or secondary account. That last point matters. Wizards explains that two accounts can have the same display name text but different five-digit identifiers, such as SameDisplayName#12345 and SameDisplayName#54321. If a player accidentally logs into or creates a secondary account, the friends list lookup will not point to the account they actually use. The safest method is to have your friend copy their full Arena name from the client and send it to you outside the game. If they type it manually, ask for a screenshot. It feels overly cautious until you lose ten minutes to one lowercase letter. Step-by-Step: Add Friends To add a friend in MTG Arena, use the friends list panel rather than guessing from the main Play menu. Open the Friends List panel, usually found at the bottom-left of the Arena client. Click the plus sign at the top right of the friends list. Enter the exact Arena username for the person you want to

Cheap MTG Cards: Budget Options for Magic Collections

Cheap MTG Cards are not just for new players. They are for Commander brewers, cube builders, collectors who like having options, and anyone who has ever looked at the price of one land and thought, “Surely cardboard has gone too far.” The best budget strategy is not one single source. It is a mix. Use real singles when you need tournament legality, use lots when you want volume, use proxies for casual testing, and use ready-made cube products when you want a complete play experience without turning your evenings into spreadsheet maintenance. Gathering Cards: Cheap MTG Cards Sources The cheapest MTG collection strategy usually breaks into four lanes. ProxyMTG.com is a strong choice for bulk budget proxies and on-demand printed proxy cards for casual use. Print-at-home proxies are the cheapest overall route if your group allows them and you already have a printer. PrintACube.com is worth considering if you want a ready-to-draft 540-card cube near the $100 mark. For authentic cards, compare singles against bulk lots before buying, because “cheap” can mean very different things depending on your goal. Singles are better when you need specific cards. Lots are better when you want maximum cardboard per dollar. Proxies are better when you want to test decks or protect expensive originals. Cubes are better when you want an entire repeatable format in one purchase. ProxyMTG.com And Bulk Proxies ProxyMTG.com is one of the better budget options for players who want bulk proxies and on-demand printing. The value improves as order size increases, which matters if you are printing a Commander deck, testing multiple decks, or building a cube. Before ordering from any proxy seller, check the reputation, production samples, card feel, customer photos, and shipping policies. Good proxy cards should be clearly treated as proxies, not as tournament-legal originals. They should also be readable, consistent in size, and easy to sleeve. Also check delivery times and shipping costs before buying. A low per-card price can get less exciting once shipping, tracking, taxes, and rush fees join the table like an uninvited combo player. Print At Home: Cheapest Route Printing proxies at home is usually the lowest per-card cost. It is not the prettiest option, but it works well for deck testing, kitchen-table Commander, cube prototypes, and deciding whether a card is actually good before spending money on the real version. For better durability, print on heavier cardstock or print on paper and sleeve the proxy in front of a bulk card. The sleeve and backing card do a lot of the work. You are not trying to create a museum object. You are trying to remember whether your seven-mana dragon is playable or just emotionally persuasive. Check local event rules before using printed proxies. Home-printed cards are fine for many casual groups, but sanctioned Magic events require authentic cards except for judge-issued proxies in narrow tournament situations. PrintACube.com Cheap Cube Option PrintACube.com is a useful shortcut for players who want a full cube without buying hundreds of individual singles. Its headline value is the ability to get a complete 540-card cube around $100, which is hard to beat if your goal is draft nights rather than collecting originals. This is especially attractive for cube beginners. Building a cube from scratch can be fun, but it also means choosing archetypes, balancing colors, sourcing cards, sleeving everything, and updating the list over time. Buying a ready cube skips a lot of that work. If your playgroup wants a repeatable draft experience and does not care whether every card is an authentic original, a ready-made proxy cube can be one of the most cost-efficient MTG purchases you make. Buying Singles Vs Lots Buy singles when you need exact cards. This is the right move for Commander staples, missing lands, sideboard cards, or format-specific pieces. Singles reduce waste because you are not buying 800 random cards to find three that matter. Buy lots when you want volume. Bulk lots are useful for new players, casual deckbuilding, school clubs, cube experiments, and anyone who wants a pile of commons and uncommons for cheap. Just understand that most lots are not secretly filled with expensive staples. Sellers also know how Google works. Compare per-card prices across multiple sellers. A $20 lot of 1,000 cards sounds great, but if shipping is $18 and the lot is mostly duplicate draft chaff, the value may be less impressive. On the other hand, a well-sorted lot with lands, tokens, commons, uncommons, and usable rares can be a great starter purchase. Local Sources And Community Local game stores are still one of the best places to find cheap MTG cards. Many stores have bulk boxes, discounted binders, damaged-card bins, and low-cost singles that are not worth listing online. Trade nights can be even better. Bring cards you do not use and trade into cards you actually need. For budget players, trading is often more effective than buying because you are converting dead collection value into playable cards. Also scan Facebook Marketplace, local classifieds, and community groups regularly. Collections appear when players move, quit, clean out closets, or decide that they have too many white storage boxes. Which, to be fair, is all of us eventually. MTG Cards: Quick Buying Tips Compare market prices across major trading sites before you buy. Do not rely on a single listing. One seller asking $12 for a $3 card does not make the card $12. It makes that seller optimistic. Check seller photos for condition accuracy, especially on older cards, foils, and higher-value staples. “Lightly played” can mean very different things depending on the seller’s eyesight and moral flexibility. Set alerts for price drops on targeted cards. Price trackers are useful for Commander staples, reprints, and cards that spike because of new set previews. If you can wait, waiting often saves money. Magic The Gathering Basics For Budget Buyers Rarity affects price, but it does not control price by itself. Commons and uncommons are usually cheaper because they are printed more frequently, while rares and

Where to Buy MTG Proxies: Best Sites, Pricing, And How To Order

TLDR The best place to buy MTG proxies depends on what you need. ProxyMTG.com is the best pick for deck-building tools and bulk pricing. PrintMTG.com is best for high-quality print on demand proxies with strong cardstock and service. ProxyKing.biz is best for single staples, dual lands, and realistic proxy cards. For print-at-home testing, use MTGprint. For cubes and large custom batches, consider ProxyPrintery or MakePlayingCards with MPCFill. Avoid PrintingProxies for bulk orders if price matters, since its published high-volume pricing is much higher than ProxyMTG and PrintMTG. Avoid Proxxied if you are trying to buy finished cards, because it is a browser-based print-at-home tool, not a finished-card seller. What This Guide Covers Buying MTG proxies can mean a few different things. Some players want a full Commander deck printed and shipped. Some want a few expensive staples for casual play. Some want a print-at-home PDF. Some want custom cards, double-sided cards, foil upgrades, or an entire cube. This guide is for players who want to know where to buy MTG proxies, what each site is best at, how pricing works, and how to place an order without creating a pile of unusable cards. The selection criteria are simple: print quality, cardstock fidelity, price per card, bulk-order value, ordering tools, decklist import support, turnaround, reputation, realistic appearance, and whether the site is better for casual play, playtesting, custom cards, or full-deck production. The short version: start with ProxyMTG.com, PrintMTG.com, or ProxyKing.biz if you want finished cards. Use MTGprint if you want print-at-home control. Use MPC if you are comfortable with a more involved workflow and want low per-card pricing on custom deck production. Why Choose MTG Proxies Players use MTG proxies for three main reasons: casual play, playtesting, and protecting expensive Magic cards. Casual play is the big one. Commander players often want to try a mana base, a few Reserved List cards, a cEDH shell, or a new deck idea without spending hundreds or thousands of dollars first. A proxy lets the group focus on the game instead of everyone’s collection value. Playtesting is another good use. If you are tuning a cube, testing a new Commander list, or trying cards before buying real copies, proxies save time and money. You can test ten versions of a card package before deciding which real cards are worth buying. Protection matters too. If you own expensive MTG cards, you may not want to shuffle them every week. ProxyKing describes proxies as stand-ins that let players avoid damaging high-value cards, especially expensive staples, dual lands, fetch lands, and other cards that can be costly to replace. Proxies are also useful for custom cards. Some players print custom commanders, cube cards, joke cards, tokens, alternate art versions, or entire deck projects. This is where services like PrintMTG, ProxyMTG, ProxyPrintery, MTGprint, and MPC start to feel very different from each other. How We Chose The Best MTG Proxies The first filter is print quality. A good proxy should be readable, centered well enough for sleeved play, and printed on cardstock that does not feel like paper in a sleeve. For higher-end orders, S33 German black-core stock is a common premium choice because it has a black-core center layer that blocks light and gives cards a more finished feel. The second filter is price. A few single cards can cost more per card and still make sense. A full Commander deck, cube update, or 500-card bulk order needs better pricing. ProxyMTG and PrintMTG both publish bulk pricing that drops as low as $0.30 per card at 1,000+ cards. The third filter is ordering friction. Decklist import matters. Searching card by card is fine for five cards. It is not fine for a full cube unless you enjoy turning admin work into a second hobby. The fourth filter is reputation and use case. Some sellers are best for realistic singles. Some are better for high-volume deck building. Some are better for home printing. And some are fine products but not the best value for the job. Best 6 Sites To Buy MTG Proxies For Deck Building 1. ProxyMTG ProxyMTG.com is the strongest first stop for players who want to print MTG proxies from a decklist, build large orders, and keep pricing clear. It is built around Commander, cube, casual play, and deck testing, with tools for browsing sets, searching cards, uploading lists, choosing versions, and checking out. Its main strength is bulk pricing. ProxyMTG lists a single card at $3, then $2 per card for 2–9 cards. Pricing drops as the order grows: $1.50 at 10–29 cards, $1.25 at 30–49, $1 at 50–74, $0.80 at 75–99, $0.55 at 100–199, $0.45 at 200–499, $0.35 at 500–999, and $0.30 at 1,000+ cards. That makes it especially good for full Commander decks, cube updates, and larger playtest batches. Ordering And Import Decks The cleanest ProxyMTG workflow is to upload a decklist or build a list inside the order tool. The site says users can browse the card library, choose versions, adjust quantities, and watch pricing update as the order grows. A typical order looks like this: ProxyMTG states that it prints on premium S33 German black-core cardstock with a UV coating, which is a good sign if you want cards that feel more like finished game pieces than paper inserts. Double-Sided MTG Proxies And Foil Options For double-sided cards, check the current order builder and ask support if the option is not obvious. ProxyMTG’s public customization guidelines mention custom backs and printed “holo stamp” style graphics when offered, but also clarifies that those are printed graphics, not physical foil stamps or authentication features. That distinction matters. If you need true foil upgrades or double-sided MTG proxies, confirm the option before placing a large order. Do not assume every proxy printer handles MDFCs, transform cards, custom backs, and foil effects the same way. Best for: full Commander decks, cube updates, large-volume deck building, and players who want strong pricing without building an MPC order themselves. Contact: ProxyMTG lists support@proxymtg.com as