May 12, 2023

The Latest

Recent Stories

Record of Ragnarok: Round Winners and Losers

Welcome to Game Revolution’s latest article covering the anime Record of Ragnarok. For those who are unfamiliar with the show, it’s an adaptation of the manga series of the same name, created by Shinya Umemura, Takumi Fukui, and Ajichika. The series is produced by Graphinica and directed by Masao Okubo, with animation by Japanese studios V1 Studio and Graphinica. The plot centers around a group of gods who decide to end humanity, believing that we have outlived our usefulness. Only by winning a series of one-on-one battles between gods and humans can the fate of humanity be decided. The series is an action-packed thrill ride filled with intense battles, moral dilemmas, and surprising twists. In this article, we will explore the Record of Ragnarok anime and provide a detailed analysis of the winners, losers, and details of each round so far. By the end of this article, you’ll have a better understanding of the series, the characters, and the intense battles that take place. So let’s dive in and explore the world of Record of Ragnarok. Round 1 Victors and Losers The Record of Ragnarok anime has pitted humans against gods in a tournament to decide the fate of humanity. The first round of the tournament showcased thrilling battles between gods and humans, with some surprising results. Here is a recap of the battles that took place during the first round: Thor vs. Lu Bu Zeus vs. Adam Poseidon vs. Kojiro Sasaki Buddha vs. Lightning McQueen Loki vs. Jack the Ripper The battles featured intense action with fighters demonstrating their unique skills and godly powers. The outcomes of the fights were different than what fans expected. Thor struck Lu Bu with his Mjolnir, sending him flying out of the arena, but Lu Bu counter-attacked and nearly won. Zeus and Adam went toe-to-toe, but Adam used his intelligence to figure out Zeus’ weaknesses and ultimately emerged as the winner. Poseidon seemed to have an easy victory over Kojiro but ultimately lost due to a dark secret. Buddha annihilated his human opponent in a quick and ruthless battle. Meanwhile, Loki used his illusions to defeat Jack the Ripper. The Round 1 victors showed impressive powers and skills, but the battles also revealed that the humans could challenge the gods. The audience was on edge as both gods and humans demonstrated their strengths, and it was nearly impossible to predict who would come out on top. The results certainly raised the bar for the upcoming rounds and promised more exciting battles. The first round of Record of Ragnarok was just the beginning, and there were many more twists and turns to follow. Round 2 Victors and Losers In the second round of the tournament, the stakes were higher, and the battles were more intense. The gods and humans put everything on the line to secure their place in the next round. Let’s take a look at the winners and losers of round 2. Recap of the battles: – Thor vs. Lu Bu: In one of the most epic battles of the tournament, Thor managed to emerge as the victor. Despite Lu Bu’s impressive strength, Thor proved to be too much for him to handle. – Zeus vs. Adam: Adam put up an excellent fight against Zeus, but in the end, Zeus’s mastery of lightning proved to be unbeatable. – Buddha vs. Sasaki Kojiro: In a surprising turn of events, Buddha managed to defeat Sasaki Kojiro in a battle of the blades. – Poseidon vs. Shiva: In an intense and evenly matched fight, Poseidon was ultimately able to come out on top and secure his place in the next round. Analysis of the Winners and Losers: – Thor’s victory against Lu Bu was not unexpected, given his status as one of the strongest gods in the tournament. However, Lu Bu’s valiant efforts were highly appreciated by the audience. – Zeus’s victory against Adam was also not surprising, as Zeus was always expected to be one of the toughest opponents. Adam put up an excellent fight, demonstrating his strength and resilience. – Buddha’s victory against Sasaki Kojiro was one of the most unexpected outcomes of the entire tournament. Despite Sasaki’s impressive swordsmanship, Buddha proved to be a better fighter. – Poseidon’s victory against Shiva was evenly matched, with both fighters demonstrating their immense strength and power. However, Poseidon managed to get the upper hand in the final moments, securing his place in the next round. In conclusion, round 2 of the Record of Ragnarok tournament was full of action and suspense. The battles were intense, and the victors and losers provided plenty of surprises. Round 3 promises to be just as exciting, with even tougher battles on the horizon. Round 3 Victors and Losers Round 3 of the Record of Ragnarok tournament is known for being one of the most intense and exciting rounds yet. As we move deeper into the competition, the fights become increasingly fierce, and the stakes become higher. In round 3, the gods and humans battled it out in epic showdowns. Some of the most notable fights include Poseidon vs. Sasaki Kojiro and Anubis vs. Okita Souji. These battles were exciting to watch, and each fighter gave everything they had. Ultimately, in Round 3, the humans failed to secure a single victory. All four fights resulted in victories for the gods, marking a significant change in the tournament’s momentum. Despite the humans’ valiant efforts, it seems that their lack of experience and strength may have caught up with them in Round 3. Meanwhile, the gods continue to dominate the tournament with their immense power and experience. The winners of Round 3 are: – Poseidon – Anubis – Shiva – Bishamonten With the gods continuing to dominate, there is increasing pressure on the human fighters to turn the tide of the tournament. As we move into the later rounds, the tension is high, and the competition is undoubtedly going to become even more intense. Stay tuned for our upcoming section, where

E3 2000 Awards (no specific game mentioned) Retro Video Review

In the year 2000, the Electronic Entertainment Expo (E3) was held and presented many new and exciting video games. The E3 2000 Awards ceremony honored the industry’s most thrilling games and developers, thereby unveiling new directions and possibilities in the video game industry. In this article, we will be taking a closer look at the overview, history, and review of Retro Video Games. Retro gaming has gained a lot of popularity, with old games and consoles sustaining a loyal fanbase. Alongside the advancement of technology, retro games have undergone significant design and development changes, leading to newer games. In this article, our core focus is on E3 2000 Awards and primarily on reviewing gameplay, graphics, story, sound design, replayability, and difficulty of the retro games. Let’s delve into the world of retro gaming and witness how these games have come a long way. Historical Background Retro video games have been around for decades, and their influence can still be seen in the modern video game industry. From arcade classics such as Pac-Man and Space Invaders to home consoles like Atari and Nintendo, retro gaming has a long and storied history. The first retro video game, Spacewar!, was created in 1962 by Steve Russell at MIT, but it wasn’t until the 1970s and 1980s that retro gaming began to gain widespread popularity. Home consoles like Atari’s 2600 and Nintendo’s NES dominated the market, bringing classic games like Donkey Kong, Super Mario Bros., and The Legend of Zelda into living rooms across the world. As the gaming industry grew, so did the sophistication of game design. Developers began to experiment with new technologies and gameplay mechanics, creating revolutionary titles like Metroid, Mega Man, and Final Fantasy. With the advent of the CD-ROM, games were able to incorporate high-quality soundtracks and full-motion video, adding a new dimension to the gaming experience. Retro video games played a significant role in popular culture, inspiring movies such as TRON and producing a litany of merchandise from clothing and toys to lunchboxes and bed sheets. Retro gaming has also spawned a large and dedicated fan community, with conventions and events dedicated to celebrating classic games and hardware. Understanding the history and growth of retro gaming is crucial for appreciating its continued impact on the modern video game industry. By studying the development and evolution of these classic titles, we gain insight into the origins of many of the gameplay mechanics, technologies, and design philosophies that are still in use today. Gameplay When discussing Retro Video Games, it is essential to talk about gameplay. Gameplay refers to the interactive and challenging elements that make a game engaging for the player. In Retro Video Games, gameplay is often focused on providing a fun and rewarding experience for players. The gameplay design in Retro Video Games varies from genre to genre. For example, platformers, such as Super Mario Bros., focus on the player’s ability to control a character’s movement and jumping abilities to reach their objectives. On the other hand, Role-playing games (RPGs), like The Legend of Zelda, offer players a rich storyline, combat, and progression through multiple levels. Factors that affect gameplay in Retro Video Games include controls, level design, difficulty, and player choice. Controls are essential as they influence a player’s ability to interact with the game world and complete objectives. Level design and difficulty impact the player’s entertainment and skillset. Lastly, player choice provides a sense of autonomy and freedom that allows players to personalize their gaming experience. When it comes to Retro Video Games, examples with unique gameplay include Donkey Kong, which focuses on climbing and avoiding obstacles, and Pac-Man, which involves navigating a maze and devouring pellets while avoiding ghosts. Overall, the gameplay element of Retro Video Games continues to influence modern game development. Retro games pave the way for developers to build upon game mechanics that work and improve on the elements that don’t. Graphics When we talk about graphics in Retro Games, we are referring to the art style, design, and detail of the game’s visuals. Graphics in Retro Games use 8-bit and 16-bit pixel art to display images on the screen. Although some people may view the graphics in Retro Games as outdated, the design, and style are still popular and well-loved by many players. The graphics design in Retro Games was limited by technology and hardware at the time. Despite that limitation, game developers had to achieve high-end graphic standards within hardware constraints. Developers got creative and used innovative design techniques to compensate for the hardware limitation. The result was unique, interesting graphics, often with vibrant colors and contrasting palettes. The graphics in Retro Games had factors that significantly influenced its design. One of the significant factors that impacted the graphics design was the hardware technology available. The hardware limitation was an essential factor that developers had to consider because without that hardware, they couldn’t produce specific graphic styles or effects. The graphics in Retro Games in the ’80s and ’90s were rarely detailed but still managed to capture the eye-catching details of different environments and characters within a game. The unique graphics of old games like Super Mario Bros. and Legend of Zelda established their character and contributed to their success. In conclusion, Retro Games graphics design is still popular and well-loved despite being outdated. The Hardware limitation at the time influenced the graphic design, resulting in unique and innovative graphics. Retro Games like Super Mario Bros. and Legend of Zelda exemplify the best graphics design in Retro Gaming. Sound Design Sound design is an essential factor that has made Retro video games a remarkable piece of art. It refers to the use of audio effects and soundtracks in games to enhance gameplay experience. With the available sound technologies of the time, Retro video games’ sound was an interesting but relatively simple affair. Despite that sound design in Retro games was limited, developers worked hard to create sound and music that complemented the gameplay. Often, Retro games relied on

WCW Mayhem | Retro Video Game Review

Welcome to our article on WCW Mayhem, a classic wrestling game in the Sony Retro Video Games collection. Released in 1999, WCW Mayhem was developed by Electronic Arts and created for PlayStation consoles. The game held high expectations as one of EA’s early wrestling titles, and it quickly found success among wrestling and video game enthusiasts. Nearly twenty years on, we’re taking a closer look at WCW Mayhem to assess its gameplay, graphics, storyline, sound design, replayability, and level of difficulty. With our in-depth analysis, we will provide an expert evaluation of the game and assign it a final score. Through this article, we hope to provide you with a comprehensive overview of WCW Mayhem, its relevance in the video game industry, and the history of Sony Retro Video Games. Join us as we take a trip down memory lane and explore the classic wrestling game that captured the hearts of so many. Gameplay The gameplay is the heart of any video game, and WCW Mayhem does not disappoint. The game features fast-paced action, with plenty of signature wrestling moves, some of which are unique to certain characters. With a roster of over 50 wrestlers, each with their unique movesets and abilities, players will never run out of fresh combat tactics to explore. The gameplay mechanics are intuitive and easy to learn. Players can perform moves like punches, kicks, throws, and grapples with simple button inputs. Additionally, the game features environmental and contextual interactions, adding to the immersive gameplay experience. The performance of the gameplay is commendable. The controls are responsive and smooth, resulting in seamless combat animations. The game’s pacing is balanced, with matches lasting an average of 10 to 15 minutes, providing an adequate challenge to players. Compared to other wrestling games of the era, such as WWF Attitude and WCW/nWo Revenge, WCW Mayhem stands out due to its fluid gameplay mechanics and extensive roster. While both games have their unique gameplay features, WCW Mayhem provides a better-balanced experience with more options for players to enjoy. In summary, WCW Mayhem’s gameplay is engaging and easy to pick up, with plenty of depth for players to explore. The game’s mechanics and performance make it an excellent addition to any retro wrestling game fan’s collection. Graphics WCW Mayhem’s graphics quality and design were impressive for its time. During the late ’90s, wrestling games were known for their subpar graphics, but Mayhem broke the mold with its improved graphics engine. The visual elements in Mayhem were certainly noteworthy. The character models were well-detailed, and the wrestling moves looked real. The audience in the game was animated, which gave it a more authentic feeling, and the pyrotechnics in the game made it look like a real wrestling ring. All in all, the graphical design of Mayhem was definitely one of its strengths. Compared with other wrestling games of the era, Mayhem outshone many of them in terms of graphics. The WCW brand had a lot of influence on the game’s look and feel, as it utilized the television graphics from the actual show. In contrast, the WWF (now WWE) titles from the same era were known for being drab and lifeless. Mayhem stood out among all of them as a visually distinct and detailed game. WCW Mayhem Story Review WCW Mayhem, a wrestling game launched by Electronic Arts in 1999 for the Sony PlayStation console, had an interesting story that aimed to add a unique flavor to the game. The game’s storyline had players take on the role of one of the 50 WCW wrestlers in their rise to championship glory. The game’s plot had its merits, with players trying to get the attention of a rival wrestling promotion and secure a career-defining match against their champion wrestler. WCW Mayhem used a medium of video montages to retell a few iconic WCW rivalries and lead-ins. Additionally, the game’s developers tried to emulate the feel of wrestling promotions, including putting together segments before and after matches, such as interviews and video clips, to immerse players in the world of WCW wrestling. The story’s coherence, however, could have been better. Although the game’s overall plot made sense, the singular storylines surrounding individual wrestlers were a bit weak. The player’s character seemed to be the only wrestler whose path had any weight behind it. In terms of comparison to other wrestling games of the era, WCW Mayhem fell short of the gold standard of the time, WWF Smackdown! 2: Know Your Role, whose story and plot were more compelling and thorough. Nevertheless, WCW Mayhem scored points for its use of documentary style video montages, an excellent technique to draw in the player and immerse them into the world of WCW wrestling. In conclusion, while the story of WCW Mayhem was interesting, it fell short concerning coherence and justification for the storylines of side-characters. Moreover, to be measured up against the competition, WCW Mayhem lacked a certain depth and thoroughness to its plot. Sound Design When it comes to video games, sound design is a critical element that can make or break the overall experience. In WCW Mayhem, the sound design is an integral part of the game’s success. The sound effects are authentic, immersive, and match perfectly with the gameplay mechanics. Additionally, the soundtrack perfectly fits the game’s theme and style, adding a layer of excitement to the player’s experience. The voice acting in WCW Mayhem is also well-executed, with each wrestler having their unique voice lines. The voice actors have done an excellent job of portraying their respective characters, which adds to the game’s overall charm. The sound design in WCW Mayhem is top-notch, contributing significantly to the game’s immersion and adding to its replayability. When compared to other wrestling games of the era, such as WWF Attitude and WCW/nWo Revenge, WCW Mayhem’s sound design outperforms its competitors. Its sound effects, soundtrack, and voice acting are superior in terms of quality and contribute significantly to the game’s success. Overall, the sound design in

Social Media

New From Game-Revolution

Get The Latest Updates

Subscribe To Our Weekly Newsletter

No spam, notifications only about new products, updates.

Categories

Trending

Most Popular Stories

Highlights from the Latest Video Game Industry News

The video game industry continues to experience significant changes in 2024, marked by major announcements, financial shifts, and ongoing challenges. Here are some of the most noteworthy developments: Record Sales and Financial Highlights Bandai Namco has reported record sales and a substantial rise in profits, despite a general decline in the video game market. Their digital segment, in particular, outperformed forecasts, with a projected 384% rise in profit for the next fiscal year. This success contrasts with the struggles faced by many other companies in the industry​. Major Game Releases and Events Several high-profile game releases and industry events are drawing attention. Key upcoming titles include the next installment of Call of Duty, which is expected to be added to Microsoft’s Game Pass. This announcement is anticipated during the Xbox Games Showcase next month. Additionally, Summer Game Fest 2024 is set to showcase upcoming games from major platforms and publishers, providing a glimpse into the future of gaming​ (GamesIndustry.biz)​. Industry Layoffs and Studio Closures The industry has seen a wave of layoffs and studio closures, largely driven by rising development costs and changing market dynamics. Significant layoffs have been reported at major companies, including Microsoft, Sony, and Ubisoft, which have canceled several projects due to financial pressures​ (Wikipedia)​. Newly founded AAA studios like Ridgeline Games and Deviation Games have also shut down before releasing any titles, highlighting the precarious nature of game development in the current economic climate​. Shifts in Development Focus In response to escalating development expenses, major gaming companies are pivoting towards mobile and live service games. This shift is driven by the need to manage costs and adapt to changing consumer preferences. However, this transition has not been smooth, with many live service games shutting down shortly after launch due to user fatigue with monetization and other challenges. Market Trends and Consumer Behavior The post-pandemic slowdown has affected revenue across the gaming sector. While there was a surge in spending on mobile, PC, and console games during the early months of the COVID-19 pandemic, growth has now stabilized, and the market is nearing saturation. This has led to increased competition for player time and higher costs for acquiring new users​. Industry Innovations and Future Outlook Despite these challenges, the industry continues to innovate. Developers are integrating new tools into their workflows to manage the rising complexity and costs of game production. There is also a strong focus on creating original IPs and improving live service game experiences to attract and retain players​. In conclusion, the video game industry in 2024 is marked by a mix of financial successes, strategic shifts, and significant challenges. Companies are navigating these changes by adapting their development strategies, focusing on profitable segments, and continuously innovating to meet the evolving demands of the gaming community. As the industry moves forward, it will be interesting to see how these dynamics shape the future of video gaming.

Insomniac Has Only Made $567 off Sunset Overdrive

When we think of Insomniac Games, our minds often jump to the spectacular success of the Marvel’s Spider-Man series, which catapulted the studio to new heights. However, not all of Insomniac’s titles have basked in the same limelight. One such example is “Sunset Overdrive,” a game that, despite its unique charm and gameplay, has seen rather modest financial success. In this article, we’ll delve into the financial details surrounding Sunset Overdrive, shedding light on its commercial performance and the intriguing story behind it. The Modest Beginnings of Sunset Overdrive Released for the Xbox One in 2014 and later for PC in 2018, Sunset Overdrive was a breath of fresh air in the gaming world. With its vibrant open world, acrobatic gameplay, and offbeat humor, it garnered attention for its uniqueness. However, it seems that its commercial success didn’t quite match its creative brilliance. The game had a substantial budget of $42.6 million, a significant investment by any measure. It managed to generate net sales of $49.7 million, but the devil is in the details. On average, each unit sold brought in a mere $26, leaving a narrow margin for profit. This already precarious financial situation takes a turn for the worse when we discover that Insomniac Games’ share of profits from Sunset Overdrive amounted to just $567. Yes, you read that correctly—$567, not $567,000. This stark figure reflects the game’s underwhelming financial performance. A Glimmer of Hope: Potential Revival Despite the financial setback, there is still a glimmer of hope for Sunset Overdrive fans. When Sony acquired Insomniac Games in 2019, it was announced that Sony owned the rights to all previous titles developed by the studio, including Sunset Overdrive. While there hasn’t been a concrete announcement about the game’s revival, both fans and Insomniac itself have expressed interest in revisiting this unique and underrated title. A Comparative Analysis To put Sunset Overdrive’s financial performance into perspective, it’s essential to consider the studio’s other recent releases. The recent leak of internal documents due to a ransomware attack on Insomniac Games shed light on the commercial performance of titles such as “Ratchet and Clank: Rift Apart” and “Marvel’s Spider-Man: Miles Morales.” Ratchet and Clank: Rift Apart, a much more recent release, sold 2.2 million units. While this may seem impressive, it still resulted in a substantial loss of $8 million. On the other hand, the Marvel’s Spider-Man series continued its astounding success, with “Marvel’s Spider-Man: Miles Morales” selling over 10.2 million units. These contrasting figures emphasize the challenges faced by game developers in an ever-evolving industry. Conclusion In the grand scheme of Insomniac Games’ portfolio, Sunset Overdrive might appear as a financial blip, but it holds a special place in the hearts of those who appreciated its unique style and gameplay. The modest $567 profit in no way diminishes the creativity and innovation that went into crafting this game. With the possibility of a revival under Sony’s ownership, fans of Sunset Overdrive can continue to hold onto hope for a brighter future. As the gaming industry continues to evolve, success and failure are often intertwined. It’s a reminder that even the most talented developers can face challenges in achieving commercial success. Sunset Overdrive’s journey serves as a testament to the unpredictability of the gaming world, where creativity and passion don’t always translate into financial triumph.

Sony Has Sold 50 Million PS5 Consoles

Sony Interactive Entertainment (SIE) has reached a significant milestone with the PlayStation 5 (PS5) console, achieving sales of over 50 million units worldwide since its launch in November 2020. This achievement comes just three years after the console’s release. The success of the PS5 can be attributed to the strong support from the global PlayStation community, bolstered by a range of popular games and SIE’s commitment to innovation in gaming, including the introduction of PS5 game streaming for PlayStation Plus Premium members. Jim Ryan, President and CEO of Sony Interactive Entertainment, remarked on the accomplishment: “This milestone in PS5 sales is a testament to the steadfast support of our global PlayStation community and their enthusiasm for the exceptional experiences crafted by PlayStation Studios and our partners. We are thankful to all our players who have embarked on the PS5 journey with us. This holiday season marks the first since the launch where we have an ample supply of PS5 consoles available, ensuring that anyone wishing to purchase one can do so.” Now in its third year, the PS5 is flourishing as developers fully utilize the console’s advanced capabilities. These include lightning-fast loading times, stunning visuals enhanced with ray tracing, and an immersive gaming experience through the innovative haptic feedback and adaptive triggers of the DualSense controller. The PS5’s game library boasts a selection of critically acclaimed titles and fan favorites that have come to define this generation of gaming. View site. The excitement among players for the PS5 has reached new heights, particularly noted in the record-breaking sales during November. This surge is driven by recent blockbuster releases, including the highly praised Marvel’s Spider-Man 2 from Insomniac Games, along with celebrated partner titles like Baldur’s Gate 3 from Larian Studios, and Alan Wake 2 from Remedy Entertainment and Epic Games. Additions such as EA SPORTS FC 24 and the PlayStation debut of Roblox, catering to a wide demographic of gamers, have also significantly contributed to the community’s enthusiasm. With a library exceeding 2,500 PS5 games and new accessories like the PlayStation Portal remote player and Pulse Explore wireless earbuds, there has never been a better time to join the PS5 family. Read more on MSN.

Game Industry Unites in Solidarity with Insomniac Games

In recent news, the video game industry has come together to express its unwavering support for the renowned game development studio, Insomniac Games. Following a distressing incident in which the Rhysida ransomware gang breached the studio’s servers and leaked an astounding terabyte of private internal data, there was an outpouring of support. This security breach not only jeopardized the studio’s confidential collaborations with Marvel Games, including the highly anticipated Marvel’s Spider-Man series and the forthcoming Wolverine game but also exposed the personal information of its dedicated employees. A Malicious Act Threatening Creativity The hack unfolded as a harrowing saga that sent shockwaves throughout the gaming community. The Rhysida ransomware gang, notorious for its malicious activities, infiltrated Insomniac Games’ servers with a menacing ultimatum: they would release the private data unless a substantial financial ransom was met. This disturbing development threw the studio into turmoil, leaving its creative team grappling with uncertainty and fear. Dinga Bakaba, the narrative director at Arkane Studios and a key contributor to Marvel’s Blade, openly shared his distress on the social media platform X, stating, “My team and I have been living in sheer terror of a leak until announced. When rumors started circulating, I had my first physical symptoms of stress in decades and legit had nightmares every night. This type of thing hurts, and Insomniacs deserve our decency, care, and support right now.” Cory Barlog, the creative director at Santa Monica Studio, echoed these sentiments, expressing heartfelt support for the developers at Insomniac. Unlike TCG, video game leaks can damage progress. A Show of Unity Amongst Gaming Giants Neil Druckmann, the visionary head of Naughty Dog and co-creator of The Last of Us franchise, extended his support to his fellow PlayStation developers, emphasizing patience and understanding during this trying time. He conveyed, “To our friends at Insomniac Games, we can’t wait to experience your next games whenever YOU feel they’re ready! Until then, we’ll remain your patient fans!” Esteemed video game studios such as Remedy Entertainment (Alan Wake 2) and Wushu Studios (Fall Guys, Baldur’s Gate 3) joined in condemning the cyberattack and offering messages of solidarity to Insomniac Games. A Resounding Message of Support on Social Media Across various social media platforms, an overwhelming wave of support and empathy has washed over Insomniac Games. The gaming community, fans, and industry peers have united in a collective voice to condemn the malicious actions of the hackers and to stand firmly with the affected studio. Below, we showcase a selection of these heartfelt messages from X (formerly Twitter): Awaiting Official Statements from Sony and Insomniac At present, both Sony/PlayStation and Insomniac Games have refrained from making any official statements regarding the recent security breach. As avid gamers eagerly await updates, it’s essential to remember that Marvel’s Spider-Man and Marvel’s Spider-Man 2 remain available on the PlayStation 4 and PlayStation 5, while the highly anticipated Marvel’s Wolverine is currently in development exclusively for the PS5.