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Changes Coming to Nintendo eShop on Wii U and Nintendo 3DS The End of Support for Nintendo eShop Starting from March 27, 2023, Nintendo will no longer support purchases made on the Nintendo eShop for the Wii U system and the Nintendo 3DS family of systems. This means that users will no longer be able to buy games or download free content like game demos. As we approach this date, several related services on these platforms will also cease to function. It’s essential to stay informed about these changes to ensure a smooth transition and continued enjoyment of your gaming experience. Specific Dates for Changes To provide more information, here are a few key dates to keep in mind: 1. Credit Card Support Effective May 23, 2022, it is no longer possible to use credit cards to add funds to an account in Nintendo eShop on Wii U or the Nintendo 3DS family of systems. This modification aims to prepare users for the eventual discontinuation of the eShop. 2. Nintendo eShop Cards Starting from August 29, 2022, users will no longer be able to utilize Nintendo eShop Cards to add funds to an account in Nintendo eShop on Wii U or the Nintendo 3DS family of systems, except for redeeming download codes. However, it is important to note that the ability to redeem download codes will only be available until March 27, 2023. Shared Balance with Nintendo Account For those who link their Nintendo Network ID wallet (used with Wii U and the Nintendo 3DS family of systems) with their Nintendo Account wallet (used with the Nintendo Switch family of systems), there is an opportunity to use the shared balance. Until March 27, 2023, users can enjoy the convenience of purchasing content on any of these systems using the shared funds. However, after this date, the Nintendo Account balance can only be used to buy content for the Nintendo Switch family of systems. Impact on Software and Online Services The changes to Nintendo eShop on Wii U and the Nintendo 3DS family of systems will affect various software titles. These changes will be implemented simultaneously, impacting platforms where purchases can be made. This includes popular software like StreetPass Mii Plaza, Theme Shop, and Nintendo Badge Arcade. Nevertheless, even after March 27, 2023, users will still have the ability to redownload games, downloadable content (DLC), receive software updates, and enjoy online play on both the Wii U and the Nintendo 3DS family of systems. Nintendo aims to ensure that users can continue to enjoy their existing library of games and content for the foreseeable future. Reflecting on Nintendo eShop Memories Nintendo sincerely appreciates the support from users of the Wii U and the Nintendo 3DS family of systems when it comes to Nintendo eShop. Understanding the sentimental value and memories associated with these platforms, Nintendo has prepared a website where users can look back on their experiences and view various play statistics. Visit the following link to revisit your cherished moments on these platforms: https://my-nintendo-3ds-wiiu-memories.nintendo.com/ Frequently Asked Questions Why is Nintendo ending support for Nintendo eShop on Wii U and Nintendo 3DS? This decision is part of the natural lifecycle of product lines as they become less utilized by consumers over time. Nintendo is focusing its efforts on newer platforms to provide the best gaming experience for users. Why is Nintendo announcing this change so far in advance? Nintendo understands the importance of providing users with ample time to adjust and prepare for these changes. By announcing this over a year in advance, users can make informed decisions regarding their gaming preferences and any necessary adjustments. Will online play and other services on Wii U and Nintendo 3DS be discontinued? At present, there are no plans to discontinue online play or any other services on the Wii U or the Nintendo 3DS family of systems beyond the changes mentioned for Nintendo eShop. Users will still be able to enjoy online gameplay and utilize various features for the foreseeable future. How long can I redownload previously purchased content and access online play on Wii U and Nintendo 3DS? As of now, it will still be possible to redownload games and DLC, receive software updates, and enjoy online play on both the Wii U and the Nintendo 3DS family of systems for the foreseeable future. Nintendo aims to support these functions to ensure its users can continue to enjoy their gaming experience. What will happen to Nintendo eShop Cards with Wii U and Nintendo 3DS logos? Nintendo eShop Cards featuring the Wii U and Nintendo 3DS logos will continue to be available at retailers until supplies are exhausted. However, these cards can now be used to add funds to a Nintendo Account balance for use on the Nintendo Switch family of systems. Users can conveniently add funds via Nintendo eShop on the system or through the web browser at the My Nintendo Store. If I want to download something from Nintendo eShop on Wii U or the Nintendo 3DS family systems after March 27, 2023, what will I be able to do? After March 27, 2023, users will still be able to redownload content they own and download existing software updates. However, the ability to purchase any new content, including paid content and passes, will no longer be available. It is important to note that the available features may vary between Wii U and the Nintendo 3DS family systems. Conclusion Nintendo’s decision to end support for the Nintendo eShop on the Wii U and Nintendo 3DS consoles marks a significant milestone in the lifecycle of these platforms. By providing advance notice, Nintendo enables users to prepare for these changes and make the most of their gaming experience until the cessation of support in March 2023. Although certain features will be discontinued, players will still have the opportunity to redownload games, receive software updates, and enjoy online play on both systems. FAQs Q: Why is Nintendo discontinuing support for Nintendo eShop on Wii

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Highlights from the Latest Video Game Industry News

The video game industry continues to experience significant changes in 2024, marked by major announcements, financial shifts, and ongoing challenges. Here are some of the most noteworthy developments: Record Sales and Financial Highlights Bandai Namco has reported record sales and a substantial rise in profits, despite a general decline in the video game market. Their digital segment, in particular, outperformed forecasts, with a projected 384% rise in profit for the next fiscal year. This success contrasts with the struggles faced by many other companies in the industry​. Major Game Releases and Events Several high-profile game releases and industry events are drawing attention. Key upcoming titles include the next installment of Call of Duty, which is expected to be added to Microsoft’s Game Pass. This announcement is anticipated during the Xbox Games Showcase next month. Additionally, Summer Game Fest 2024 is set to showcase upcoming games from major platforms and publishers, providing a glimpse into the future of gaming​ (GamesIndustry.biz)​. Industry Layoffs and Studio Closures The industry has seen a wave of layoffs and studio closures, largely driven by rising development costs and changing market dynamics. Significant layoffs have been reported at major companies, including Microsoft, Sony, and Ubisoft, which have canceled several projects due to financial pressures​ (Wikipedia)​. Newly founded AAA studios like Ridgeline Games and Deviation Games have also shut down before releasing any titles, highlighting the precarious nature of game development in the current economic climate​. Shifts in Development Focus In response to escalating development expenses, major gaming companies are pivoting towards mobile and live service games. This shift is driven by the need to manage costs and adapt to changing consumer preferences. However, this transition has not been smooth, with many live service games shutting down shortly after launch due to user fatigue with monetization and other challenges. Market Trends and Consumer Behavior The post-pandemic slowdown has affected revenue across the gaming sector. While there was a surge in spending on mobile, PC, and console games during the early months of the COVID-19 pandemic, growth has now stabilized, and the market is nearing saturation. This has led to increased competition for player time and higher costs for acquiring new users​. Industry Innovations and Future Outlook Despite these challenges, the industry continues to innovate. Developers are integrating new tools into their workflows to manage the rising complexity and costs of game production. There is also a strong focus on creating original IPs and improving live service game experiences to attract and retain players​. In conclusion, the video game industry in 2024 is marked by a mix of financial successes, strategic shifts, and significant challenges. Companies are navigating these changes by adapting their development strategies, focusing on profitable segments, and continuously innovating to meet the evolving demands of the gaming community. As the industry moves forward, it will be interesting to see how these dynamics shape the future of video gaming.

Insomniac Has Only Made $567 off Sunset Overdrive

When we think of Insomniac Games, our minds often jump to the spectacular success of the Marvel’s Spider-Man series, which catapulted the studio to new heights. However, not all of Insomniac’s titles have basked in the same limelight. One such example is “Sunset Overdrive,” a game that, despite its unique charm and gameplay, has seen rather modest financial success. In this article, we’ll delve into the financial details surrounding Sunset Overdrive, shedding light on its commercial performance and the intriguing story behind it. The Modest Beginnings of Sunset Overdrive Released for the Xbox One in 2014 and later for PC in 2018, Sunset Overdrive was a breath of fresh air in the gaming world. With its vibrant open world, acrobatic gameplay, and offbeat humor, it garnered attention for its uniqueness. However, it seems that its commercial success didn’t quite match its creative brilliance. The game had a substantial budget of $42.6 million, a significant investment by any measure. It managed to generate net sales of $49.7 million, but the devil is in the details. On average, each unit sold brought in a mere $26, leaving a narrow margin for profit. This already precarious financial situation takes a turn for the worse when we discover that Insomniac Games’ share of profits from Sunset Overdrive amounted to just $567. Yes, you read that correctly—$567, not $567,000. This stark figure reflects the game’s underwhelming financial performance. A Glimmer of Hope: Potential Revival Despite the financial setback, there is still a glimmer of hope for Sunset Overdrive fans. When Sony acquired Insomniac Games in 2019, it was announced that Sony owned the rights to all previous titles developed by the studio, including Sunset Overdrive. While there hasn’t been a concrete announcement about the game’s revival, both fans and Insomniac itself have expressed interest in revisiting this unique and underrated title. A Comparative Analysis To put Sunset Overdrive’s financial performance into perspective, it’s essential to consider the studio’s other recent releases. The recent leak of internal documents due to a ransomware attack on Insomniac Games shed light on the commercial performance of titles such as “Ratchet and Clank: Rift Apart” and “Marvel’s Spider-Man: Miles Morales.” Ratchet and Clank: Rift Apart, a much more recent release, sold 2.2 million units. While this may seem impressive, it still resulted in a substantial loss of $8 million. On the other hand, the Marvel’s Spider-Man series continued its astounding success, with “Marvel’s Spider-Man: Miles Morales” selling over 10.2 million units. These contrasting figures emphasize the challenges faced by game developers in an ever-evolving industry. Conclusion In the grand scheme of Insomniac Games’ portfolio, Sunset Overdrive might appear as a financial blip, but it holds a special place in the hearts of those who appreciated its unique style and gameplay. The modest $567 profit in no way diminishes the creativity and innovation that went into crafting this game. With the possibility of a revival under Sony’s ownership, fans of Sunset Overdrive can continue to hold onto hope for a brighter future. As the gaming industry continues to evolve, success and failure are often intertwined. It’s a reminder that even the most talented developers can face challenges in achieving commercial success. Sunset Overdrive’s journey serves as a testament to the unpredictability of the gaming world, where creativity and passion don’t always translate into financial triumph.

Sony Has Sold 50 Million PS5 Consoles

Sony Interactive Entertainment (SIE) has reached a significant milestone with the PlayStation 5 (PS5) console, achieving sales of over 50 million units worldwide since its launch in November 2020. This achievement comes just three years after the console’s release. The success of the PS5 can be attributed to the strong support from the global PlayStation community, bolstered by a range of popular games and SIE’s commitment to innovation in gaming, including the introduction of PS5 game streaming for PlayStation Plus Premium members. Jim Ryan, President and CEO of Sony Interactive Entertainment, remarked on the accomplishment: “This milestone in PS5 sales is a testament to the steadfast support of our global PlayStation community and their enthusiasm for the exceptional experiences crafted by PlayStation Studios and our partners. We are thankful to all our players who have embarked on the PS5 journey with us. This holiday season marks the first since the launch where we have an ample supply of PS5 consoles available, ensuring that anyone wishing to purchase one can do so.” Now in its third year, the PS5 is flourishing as developers fully utilize the console’s advanced capabilities. These include lightning-fast loading times, stunning visuals enhanced with ray tracing, and an immersive gaming experience through the innovative haptic feedback and adaptive triggers of the DualSense controller. The PS5’s game library boasts a selection of critically acclaimed titles and fan favorites that have come to define this generation of gaming. View site. The excitement among players for the PS5 has reached new heights, particularly noted in the record-breaking sales during November. This surge is driven by recent blockbuster releases, including the highly praised Marvel’s Spider-Man 2 from Insomniac Games, along with celebrated partner titles like Baldur’s Gate 3 from Larian Studios, and Alan Wake 2 from Remedy Entertainment and Epic Games. Additions such as EA SPORTS FC 24 and the PlayStation debut of Roblox, catering to a wide demographic of gamers, have also significantly contributed to the community’s enthusiasm. With a library exceeding 2,500 PS5 games and new accessories like the PlayStation Portal remote player and Pulse Explore wireless earbuds, there has never been a better time to join the PS5 family. Read more on MSN.

Game Industry Unites in Solidarity with Insomniac Games

In recent news, the video game industry has come together to express its unwavering support for the renowned game development studio, Insomniac Games. Following a distressing incident in which the Rhysida ransomware gang breached the studio’s servers and leaked an astounding terabyte of private internal data, there was an outpouring of support. This security breach not only jeopardized the studio’s confidential collaborations with Marvel Games, including the highly anticipated Marvel’s Spider-Man series and the forthcoming Wolverine game but also exposed the personal information of its dedicated employees. A Malicious Act Threatening Creativity The hack unfolded as a harrowing saga that sent shockwaves throughout the gaming community. The Rhysida ransomware gang, notorious for its malicious activities, infiltrated Insomniac Games’ servers with a menacing ultimatum: they would release the private data unless a substantial financial ransom was met. This disturbing development threw the studio into turmoil, leaving its creative team grappling with uncertainty and fear. Dinga Bakaba, the narrative director at Arkane Studios and a key contributor to Marvel’s Blade, openly shared his distress on the social media platform X, stating, “My team and I have been living in sheer terror of a leak until announced. When rumors started circulating, I had my first physical symptoms of stress in decades and legit had nightmares every night. This type of thing hurts, and Insomniacs deserve our decency, care, and support right now.” Cory Barlog, the creative director at Santa Monica Studio, echoed these sentiments, expressing heartfelt support for the developers at Insomniac. Unlike TCG, video game leaks can damage progress. A Show of Unity Amongst Gaming Giants Neil Druckmann, the visionary head of Naughty Dog and co-creator of The Last of Us franchise, extended his support to his fellow PlayStation developers, emphasizing patience and understanding during this trying time. He conveyed, “To our friends at Insomniac Games, we can’t wait to experience your next games whenever YOU feel they’re ready! Until then, we’ll remain your patient fans!” Esteemed video game studios such as Remedy Entertainment (Alan Wake 2) and Wushu Studios (Fall Guys, Baldur’s Gate 3) joined in condemning the cyberattack and offering messages of solidarity to Insomniac Games. A Resounding Message of Support on Social Media Across various social media platforms, an overwhelming wave of support and empathy has washed over Insomniac Games. The gaming community, fans, and industry peers have united in a collective voice to condemn the malicious actions of the hackers and to stand firmly with the affected studio. Below, we showcase a selection of these heartfelt messages from X (formerly Twitter): Awaiting Official Statements from Sony and Insomniac At present, both Sony/PlayStation and Insomniac Games have refrained from making any official statements regarding the recent security breach. As avid gamers eagerly await updates, it’s essential to remember that Marvel’s Spider-Man and Marvel’s Spider-Man 2 remain available on the PlayStation 4 and PlayStation 5, while the highly anticipated Marvel’s Wolverine is currently in development exclusively for the PS5.