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Splinter Cell: Chaos Theory - PS2 Review

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GENRE : Action 
PLAYERS : 1- 2 
PUBLISHER : Ubisoft 
DEVELOPER : Ubisoft 
ESRB : mature 
CREATED : 04/05/05 
Joe_Dodson
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The spy who fragged me.


When it was announced that a new, revolutionary Splinter Cell was going to be released approximately a year after its sequel, we were very skeptical. A year is usually just enough time to build some new levels, throw in some new dialogue and release basically the same game with a fancy, hip subtitle. From all the hype and advance demos, we expected a completely revamped single-player game and the same old Versus mode, plus a nifty little co-op feature. So when we discovered that the single-player game was more refined than revolutionary, we were a little crestfallen.

And then we played...and played...and played. We got sucked into interacting with the incredible environments as Sam Fisher, losing ourselves coordinating co-operative ambushes. Then we got to Splinter Cell: Chaos Theory's Spy vs. Merc mode and found that the PS2 version lacked all of the neat, new improvements that were made in the Xbox and PC versions. Cue disappointment again.

In Chaos Theory, ace sneak Sam Fisher is called on to investigate the kidnapping of a mathematician by a group of Peruvian rebels. After breaking several backs and hacking into scores of computers, Sam spies his way into the middle of a potentially earth-shattering conflict between Japan, China, and both Koreas.

The source of the trouble is the I-SDF, a Japanese version of the CIA. North Korea and China claim that the existence of this agency violates international law, while Japan claims that I-SDF research has proven that North Korea and China have been conspiring to disrupt Japan's economy. Both sides are being manipulated by shadowy characters who seek to profit from a huge conflict, and these men are your targets. Be afraid, Colonel Sanders, be very afraid.

International quagmires involving information warfare and corrupt constitutions may interest academics and politicians, but when it comes to video games, such things always boil down to "The world is about to end, and only you can save it." Throughout the course of the game, the threat of World War III is milked repeatedly in an attempt to add drama and urgency to your missions. This scenario has become a dramatic crutch for the series. In the first game it was cool that this unknown spy was all that stood between peace and war, but we've all sort of gotten over it. Just blow up the damn world, Ubisoft, and let us get our post-apocalyptic espionage on.

Even though the overarching story is dry and none of the characters are particularly interesting, the dialogue is well-written and funny. By now you've probably forgotten what the Masse kernels even are, but the fear and dread that creep into Anna Grimsdottir's voice when they're mentioned tells you all you need to know.

Ultimately, Chaos Theory's story is just an excuse for you to explore and gather reconnaissance in several diverse and perilous locales. Every environment has been brilliantly crafted to create the illusion of open-endedness, and all are full of obstacles, from rough mercenaries to squeaking, ninja-proof floors. Instead of placing you in open, labyrinthine levels, Chaos Theory provides you with several, intertwining avenues. You might choose to make your way down a hallway taking out lights, guards and cameras as you go, or sneak through a crawl-space and drop into an office. Both means will take you to the same end, so you'll never get lost. Chaos Theory's blend of alternate routes and linear progression ensures that you will always have a choice and never feel as though you're simply being pushed from one corridor to the next.

The intricacies of each level are compounded by the plethora of tools and abilities at Sam's disposal. There are a couple new additions, including an electro-magnetic scrambler pistol attachment that can temporarily disable electrical devices. It kicks ass, providing yet another way to bypass sticky situations and adding to Sam's nightmarish mystique. Imagine from a bad guy's point of view mysteriously having the lights flicker off for a moment, only to turn back on to reveal your partner stabbed to death

Speaking of which, Sam also has a new combat knife he can use to slice through any fabrics or enemies he comes across. Some might find the knife a little bit too easy to use, but we respect it as a means of making the game a little more accessible. The beauty of Splinter Cell has always been how it allows the player to make the game as hard or easy as desired depending on their approach to a situation. The knife definitely provides a new approach.

Apart from the scrambler and knife, Sam relies on all the same gadgets and most of the same moves that he used in the original Splinter Cell. Before missions, you are given three different equipment options: stealth (few bullets and lots of gadgets), assault (all guns and grenades), and Redding's Recommendation (stealth with more bullets and fewer sticky cams). This is an improvement over the system used in previous games, but simply allowing players to customize their own equipment would have made a lot more sense.

The combination of Sam's myriad capabilities and the dynamic levels makes Chaos Theory an incredibly malleable game. If you're feeling impatient, you can go for an assault loadout and assassinate everyone you come across. If you're in a more easygoing mood, you can explore levels to see what secrets they hide, or if you want to go hardcore you can attempt to navigate without attacking any soldiers or ever getting spotted. No matter how you play, the difficulty really ramps up in the latter half of the game. This is clutch, because if you've played the other games you'll breeze through most of the early and middle levels.

Also, a new quick save feature will spare you a lot of time and effort. Trial and error gameplay used to plague this series, but the quick save allows you to easily save at any point, and then try all the different approaches you can think of without having to play back through anything unsavory.

Even though Chaos Theory provides a fairly deep campaign, it isn't nearly as ambitious as we hoped it would be. Instead of taking the series in a new direction or adding a major new twist, Chaos Theory's single-player mode is more of the same. While we can hardly blame Ubisoft for not wanting to take chances with their most successful franchise, Chaos Theory's similarity to its predecessors can really curb your enthusiasm; you've probably already seen much of what the Story mode has to offer.

We're sure that you haven't seen the co-op, though. While it only contains four levels worth of content, co-operative play is a major new element that introduces some cool new moves. Your spies can boost each other up to high places, climb each other, hurl each other over laser grids, and rappel down steep surfaces. If injured or knocked-out, spies can heal each other with a miraculously beneficial adrenaline shot. Ouch.

Unfortunately, none of these neat new moves have been extended to the spies' arsenal in Spy vs. Merc mode. In fact, none of the incredible improvements made to the Xbox and PC versions found their way to the PS2 version except for most of the new maps. Spy vs. Merc is just like it was in Pandora Tomorrow.

Still, Chaos Theory's multiplayer is equal parts tactics and action, and is pretty much the deepest, smartest online play available for the PS2. Breaking the surface can be really difficult, especially if you're completely new to the series, but the hardcore competition is its own reward.

Sadly, the PS2 version of Chaos Theory is very dark and not handsome at all. The animations are a little choppy, the framerate isn't completely solid, and since things are so dim, you'll probably spend most of your time looking at the environments through night-vision, which is kind of murky and green. The game is still deep, playable and enjoyable - it just lacks the series' signature good looks.

But it still sounds great. The ambient effects are varied and clear, the voice acting is superb, and the score, composed by Amon Tobin, is hip and catchy but also understated and mysterious " perfect for a Splinter Cell.

While Splinter Cell: Chaos Theory doesn't deliver a terribly original single-player experience, it introduces a useful new co-operative mode and manages to add some new maps to the online versus mode. The PS2 version of Chaos Theory is a very complete and valuable title if you're into hardcore gaming. Don't let it out of your sight.

 
B
+  Incredible environments
+  Good co-operative play
+  Good versus mode...
-  ... but not improved
-  Disappointing graphics
-  Single player is more of the same
-  Ubiquitous plot
 
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